Gaming and Simulations: Concepts, Methodologies, Tools and Applications

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Release : 2010-11-30
Genre : Games & Activities
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Book Rating : 963/5 ( reviews)

Gaming and Simulations: Concepts, Methodologies, Tools and Applications - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming and Simulations: Concepts, Methodologies, Tools and Applications write by Management Association, Information Resources. This book was released on 2010-11-30. Gaming and Simulations: Concepts, Methodologies, Tools and Applications available in PDF, EPUB and Kindle. "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

The Complete Guide to Simulations and Serious Games

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Release : 2009-09-17
Genre : Business & Economics
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Book Rating : 741/5 ( reviews)

The Complete Guide to Simulations and Serious Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Complete Guide to Simulations and Serious Games write by Clark Aldrich. This book was released on 2009-09-17. The Complete Guide to Simulations and Serious Games available in PDF, EPUB and Kindle. "Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.

Gaming, Simulations and Society

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Release : 2005
Genre : Business & Economics
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Book Rating : 085/5 ( reviews)

Gaming, Simulations and Society - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming, Simulations and Society write by International Simulation and Gaming Association. International Conference. This book was released on 2005. Gaming, Simulations and Society available in PDF, EPUB and Kindle. Annotation This book presents a current research scope and perspective of Simulation and Gaming. Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming. The fields of economics, political science, psychology and business management can all be radically improved by introducing such techniques of Simulation and Gaming as the Agent-Based Modelling. Other important topics are the analysis of philosophical foundations in Simulation and Gaming as an academic discipline. The ever growing and massive popularity of PC and arcade games cannot be ignored. Their potential as agents of education and their essentially violent nature raise many ethical and moral problems that need to be addressed.

Simulation and Gaming for Social Design

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Release : 2022-01-03
Genre : Business & Economics
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Book Rating : 113/5 ( reviews)

Simulation and Gaming for Social Design - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Simulation and Gaming for Social Design write by Toshiyuki Kaneda. This book was released on 2022-01-03. Simulation and Gaming for Social Design available in PDF, EPUB and Kindle. This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

Using Games and Simulations for Teaching and Assessment

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Release : 2016-03-31
Genre : Computers
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Book Rating : 673/5 ( reviews)

Using Games and Simulations for Teaching and Assessment - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Using Games and Simulations for Teaching and Assessment write by Harold F. O'Neil. This book was released on 2016-03-31. Using Games and Simulations for Teaching and Assessment available in PDF, EPUB and Kindle. Incorporates several innovative and increasingly popular subject areas, including the gamification of education, assessment, and STEM subjects Combines research and authorship from both civilian and military worlds as well as interdisciplinary fields Rigorously defines and analyzes the criteria of selecting, designing, implementing, and evaluating emerging educational technologies while offering implications for future use