Gaming and Simulations: Concepts, Methodologies, Tools and Applications

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Release : 2010-11-30
Genre : Games & Activities
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Book Rating : 963/5 ( reviews)

Gaming and Simulations: Concepts, Methodologies, Tools and Applications - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming and Simulations: Concepts, Methodologies, Tools and Applications write by Management Association, Information Resources. This book was released on 2010-11-30. Gaming and Simulations: Concepts, Methodologies, Tools and Applications available in PDF, EPUB and Kindle. "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Gaming and Simulations

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Author :
Release : 2011
Genre :
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Book Rating : /5 ( reviews)

Gaming and Simulations - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming and Simulations write by Mehdi Khosrow-Pour. This book was released on 2011. Gaming and Simulations available in PDF, EPUB and Kindle.

Instructional Design: Concepts, Methodologies, Tools and Applications

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Release : 2011-03-31
Genre : Education
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Book Rating : 047/5 ( reviews)

Instructional Design: Concepts, Methodologies, Tools and Applications - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Instructional Design: Concepts, Methodologies, Tools and Applications write by Management Association, Information Resources. This book was released on 2011-03-31. Instructional Design: Concepts, Methodologies, Tools and Applications available in PDF, EPUB and Kindle. Successful educational programs are often the result of pragmatic design and development methodologies that take into account all aspects of the educational and instructional experience. Instructional Design: Concepts, Methodologies, Tools and Applications presents a complete overview of historical perspectives, new methods and applications, and models in instructional design research and development. This three-volume work covers all fundamental strategies and theories and encourages continued research in strengthening the consistent design and reliable results of educational programs and models.

Social Computing: Concepts, Methodologies, Tools, and Applications

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Release : 2009-11-30
Genre : Computers
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Book Rating : 857/5 ( reviews)

Social Computing: Concepts, Methodologies, Tools, and Applications - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Social Computing: Concepts, Methodologies, Tools, and Applications write by Dasgupta, Subhasish. This book was released on 2009-11-30. Social Computing: Concepts, Methodologies, Tools, and Applications available in PDF, EPUB and Kindle. Uncovers the growing and expanding phenomenon of human behavior, social constructs, and communication in online environments.

Gamification: Concepts, Methodologies, Tools, and Applications

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Release : 2015-03-31
Genre : Computers
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Book Rating : 019/5 ( reviews)

Gamification: Concepts, Methodologies, Tools, and Applications - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gamification: Concepts, Methodologies, Tools, and Applications write by Management Association, Information Resources. This book was released on 2015-03-31. Gamification: Concepts, Methodologies, Tools, and Applications available in PDF, EPUB and Kindle. Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.