Gaming Representation

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Author :
Release : 2017
Genre : Games & Activities
Kind :
Book Rating : 477/5 ( reviews)

Gaming Representation - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming Representation write by Jennifer Malkowski. This book was released on 2017. Gaming Representation available in PDF, EPUB and Kindle. Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.

Gaming Representation

Download Gaming Representation PDF Online Free

Author :
Release : 2017-07-03
Genre : Games & Activities
Kind :
Book Rating : 601/5 ( reviews)

Gaming Representation - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming Representation write by Jennifer Malkowski. This book was released on 2017-07-03. Gaming Representation available in PDF, EPUB and Kindle. Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

Video Games Have Always Been Queer

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Release : 2019-03-19
Genre : Social Science
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Book Rating : 741/5 ( reviews)

Video Games Have Always Been Queer - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Games Have Always Been Queer write by Bo Ruberg. This book was released on 2019-03-19. Video Games Have Always Been Queer available in PDF, EPUB and Kindle. Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can—and should—be read queerly. In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to 'pass' in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games—because video games have, in fact, always been queer.

Gaming at the Edge

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Release : 2015-01-01
Genre : Social Science
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Book Rating : 443/5 ( reviews)

Gaming at the Edge - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming at the Edge write by Adrienne Shaw. This book was released on 2015-01-01. Gaming at the Edge available in PDF, EPUB and Kindle. Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play. Discussion of representation of such groups in games has frequently been limited and cursory. In contrast, Gaming at the Edge builds on feminist, queer, and postcolonial theories of identity and draws on qualitative audience research methods to make sense of how representation comes to matter. In Gaming at the Edge, Adrienne Shaw argues that video game players experience race, gender, and sexuality concurrently. She asks: How do players identify with characters? How do they separate identification and interactivity? What is the role of fantasy in representation? What is the importance of understanding market logic? In addressing these questions Shaw reveals how representation comes to matter to participants and offers a perceptive consideration of the high stakes in politics of representation debates. Putting forth a framework for talking about representation, difference, and diversity in an era in which user-generated content, individualized media consumption, and the blurring of producer/consumer roles has lessened the utility of traditional models of media representation analysis, Shaw finds new insight on the edge of media consumption with the invisible, marginalized gamers who are surprising in both their numbers and their influence in mainstream gamer culture.

Language, Gender and Videogames

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Release : 2021-07-30
Genre : Language Arts & Disciplines
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Book Rating : 985/5 ( reviews)

Language, Gender and Videogames - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Language, Gender and Videogames write by Frazer Heritage. This book was released on 2021-07-30. Language, Gender and Videogames available in PDF, EPUB and Kindle. This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames. The author demonstrates a wide array of techniques which can be used to both build corpora of videogames and to analyse them, revealing broad patterns of representation within the genre, while also zooming in to focus on diachronic changes in the representation of gender within a best-selling videogame series and a Massively Multiplayer Online Role Playing Game (MMORPG). The book examines gender as a social variable, making use of corpus linguistic methods to demonstrate how the language used to depict gender is complex but often repeated. This book combines fields including language and gender studies, new media studies, ludolinguistics, and corpus linguistics, and it will be of interest to scholars in these and related disciplines.