Gaming: the Future's Language

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Author :
Release : 1974
Genre : Language Arts & Disciplines
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Book Rating : /5 ( reviews)

Gaming: the Future's Language - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming: the Future's Language write by Richard D. Duke. This book was released on 1974. Gaming: the Future's Language available in PDF, EPUB and Kindle. A collection of progressively harder to guess palindrome riddles.

Gaming: The Future's Language

Download Gaming: The Future's Language PDF Online Free

Author :
Release : 2014-07-10
Genre : Education
Kind :
Book Rating : 244/5 ( reviews)

Gaming: The Future's Language - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming: The Future's Language write by Richard D. Duke. This book was released on 2014-07-10. Gaming: The Future's Language available in PDF, EPUB and Kindle. Als Richard Duke sein Buch "Gaming: The Future's Language" 1974 veröffentlichte, war er ein Pionier für die Entwicklung und Anwendung von Planspielen in Politik, Strategieentwicklung und Management. Das Buch wurde zu einem viel zitierten Standardwerk. 2014 feiert die von Richard D. Duke gegründete International Simulation and Gaming Association (ISAGA) ihr 45-jähriges Bestehen. Gleichzeitig legt Richard D. Duke eine überarbeitete Auflage seines Klassikers vor.

Gaming as a Cultural Commons

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Release : 2022-04-23
Genre : Mathematics
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Book Rating : 484/5 ( reviews)

Gaming as a Cultural Commons - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming as a Cultural Commons write by Toshiko Kikkawa. This book was released on 2022-04-23. Gaming as a Cultural Commons available in PDF, EPUB and Kindle. This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.

Gaming the Metrics

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Release : 2020-01-28
Genre : Education
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Book Rating : 570/5 ( reviews)

Gaming the Metrics - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming the Metrics write by Mario Biagioli. This book was released on 2020-01-28. Gaming the Metrics available in PDF, EPUB and Kindle. How the increasing reliance on metrics to evaluate scholarly publications has produced new forms of academic fraud and misconduct. The traditional academic imperative to “publish or perish” is increasingly coupled with the newer necessity of “impact or perish”—the requirement that a publication have “impact,” as measured by a variety of metrics, including citations, views, and downloads. Gaming the Metrics examines how the increasing reliance on metrics to evaluate scholarly publications has produced radically new forms of academic fraud and misconduct. The contributors show that the metrics-based “audit culture” has changed the ecology of research, fostering the gaming and manipulation of quantitative indicators, which lead to the invention of such novel forms of misconduct as citation rings and variously rigged peer reviews. The chapters, written by both scholars and those in the trenches of academic publication, provide a map of academic fraud and misconduct today. They consider such topics as the shortcomings of metrics, the gaming of impact factors, the emergence of so-called predatory journals, the “salami slicing” of scientific findings, the rigging of global university rankings, and the creation of new watchdogs and forensic practices.

Back to the future of Gaming

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Author :
Release : 2014-07-10
Genre : Education
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Book Rating : 260/5 ( reviews)

Back to the future of Gaming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Back to the future of Gaming write by Willy Christian Kriz. This book was released on 2014-07-10. Back to the future of Gaming available in PDF, EPUB and Kindle. Der Sammelband ist Retrospektive und reflektierte Mutmaßung über die Zukunft der Planspiele (Gaming). Das Buch basiert auf Richard Dukes Standardwerk "Gaming: The Future's Language" von 1974 und betrachtet Vergangenheit, Gegenwart und speziell die Zukunft von Gaming, bezogen auf die Leitgedanken in Dukes Werk. In ihrem Band dokumentieren die beiden Herausgeber Duke und Kriz die Geschichte, das Erfahrungswissen und den derzeitigen Stand der Technik der Planspiele und liefern Inspiration für aktuelle und zukünftige Entwicklungen. Der Band wendet sich an alle, die sich mit dem Thema Gaming in Politik, Strategie, Bildung, Management und anderen Bereichen beschäftigen.