Geogames and Geoplay

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Release : 2017-11-10
Genre : Science
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Book Rating : 742/5 ( reviews)

Geogames and Geoplay - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Geogames and Geoplay write by Ola Ahlqvist. This book was released on 2017-11-10. Geogames and Geoplay available in PDF, EPUB and Kindle. This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information technologies, game design and culture, to current examples and forward looking analysis. Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda. Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world.

Societal Geo-innovation

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Release : 2017-04-03
Genre : Science
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Book Rating : 594/5 ( reviews)

Societal Geo-innovation - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Societal Geo-innovation write by Arnold Bregt. This book was released on 2017-04-03. Societal Geo-innovation available in PDF, EPUB and Kindle. This book contains the full research papers presented at the 20th AGILE Conference on Geographic Information Science, held in 2017 at Wageningen University & Research in Wageningen, the Netherlands. The selected contributions show trends in the domain of geographic information science directed to spatio-temporal perception and spatio-temporal analysis. For that reason the book is also of interest to professionals and researchers in fields outside geographic information science, in which the application of geoinformation could be instrumental in sparking societal innovation.

Games and Play in the Creative, Smart and Ecological City

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Release : 2020-12-30
Genre : Architecture
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Book Rating : 728/5 ( reviews)

Games and Play in the Creative, Smart and Ecological City - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Games and Play in the Creative, Smart and Ecological City write by Dale Leorke. This book was released on 2020-12-30. Games and Play in the Creative, Smart and Ecological City available in PDF, EPUB and Kindle. This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history.

Games and Learning Alliance

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Release : 2019-11-20
Genre : Computers
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Book Rating : 502/5 ( reviews)

Games and Learning Alliance - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Games and Learning Alliance write by Antonios Liapis. This book was released on 2019-11-20. Games and Learning Alliance available in PDF, EPUB and Kindle. This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.

Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

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Release : 2016-10-30
Genre : Computers
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Book Rating : 966/5 ( reviews)

Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection write by Marinos Ioannides. This book was released on 2016-10-30. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection available in PDF, EPUB and Kindle. This two-volume set LNCS 10058 and LNCS 10059 constitutes the refereed proceedings of the 6th International Conference on Digital Heritage, EuroMed 2016, held in Nicosia, Cyprus, in October/November 2016. The 29 full papers, 44 project papers, and 32 short papers presented were carefully reviewed and selected from 502 submissions. The papers are organized in topical sections on 3D Reconstruction and 3D Modelling; Heritage Building Information Models; Innovative Methods on Risk Assesment, Monitoring and Protection of Cultural Heritage; Intangible Cultural Heritage Documentation; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; Non-Destructive Techniques in Cultural Heritage Conservation; Visualisation, VR and AR Methods and Applications; The New Era of Museums and Exhibitions: Digital Engagement and Dissemination; Digital Cultural Heritage in Education, Learning and Training; Data Acquisition, Process and Management in Cultural Heritage; Data, Metadata, Semantics and Ontologies in Cultural Heritage; Novel Approaches to Landscapes in Cultural Heritage; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; and Serious Games for Cultural Heritage.