Geometric Algebra: An Algebraic System for Computer Games and Animation

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Release : 2009-05-20
Genre : Computers
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Book Rating : 797/5 ( reviews)

Geometric Algebra: An Algebraic System for Computer Games and Animation - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Geometric Algebra: An Algebraic System for Computer Games and Animation write by John A. Vince. This book was released on 2009-05-20. Geometric Algebra: An Algebraic System for Computer Games and Animation available in PDF, EPUB and Kindle. Geometric algebra is still treated as an obscure branch of algebra and most books have been written by competent mathematicians in a very abstract style. This restricts the readership of such books especially by programmers working in computer graphics, who simply want guidance on algorithm design. Geometric algebra provides a unified algebraic system for solving a wide variety of geometric problems. John Vince reveals the beauty of this algebraic framework and communicates to the reader new and unusual mathematical concepts using colour illustrations, tabulations, and easy-to-follow algebraic proofs. The book includes many worked examples to show how the algebra works in practice and is essential reading for anyone involved in designing 3D geometric algorithms.

Mathematics for Computer Graphics

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Release : 2022-04-26
Genre : Computers
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Book Rating : 204/5 ( reviews)

Mathematics for Computer Graphics - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Mathematics for Computer Graphics write by John Vince. This book was released on 2022-04-26. Mathematics for Computer Graphics available in PDF, EPUB and Kindle. John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: • Number sets • Algebra • Trigonometry • Complex numbers • Coordinate systems • Determinants • Vectors • Quaternions • Matrix algebra • Geometric transforms • Interpolation • Curves and surfaces • Analytic geometry • Barycentric coordinates • Geometric algebra • Differential calculus • Integral calculus This sixth edition contains approximately 150 worked examples and over 330 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers

Mathematics for Computer Graphics

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Release : 2010-01-26
Genre : Computers
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Book Rating : 232/5 ( reviews)

Mathematics for Computer Graphics - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Mathematics for Computer Graphics write by John A. Vince. This book was released on 2010-01-26. Mathematics for Computer Graphics available in PDF, EPUB and Kindle. John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.

Foundations of Geometric Algebra Computing

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Release : 2012-12-31
Genre : Computers
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Book Rating : 944/5 ( reviews)

Foundations of Geometric Algebra Computing - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Foundations of Geometric Algebra Computing write by Dietmar Hildenbrand. This book was released on 2012-12-31. Foundations of Geometric Algebra Computing available in PDF, EPUB and Kindle. The author defines “Geometric Algebra Computing” as the geometrically intuitive development of algorithms using geometric algebra with a focus on their efficient implementation, and the goal of this book is to lay the foundations for the widespread use of geometric algebra as a powerful, intuitive mathematical language for engineering applications in academia and industry. The related technology is driven by the invention of conformal geometric algebra as a 5D extension of the 4D projective geometric algebra and by the recent progress in parallel processing, and with the specific conformal geometric algebra there is a growing community in recent years applying geometric algebra to applications in computer vision, computer graphics, and robotics. This book is organized into three parts: in Part I the author focuses on the mathematical foundations; in Part II he explains the interactive handling of geometric algebra; and in Part III he deals with computing technology for high-performance implementations based on geometric algebra as a domain-specific language in standard programming languages such as C++ and OpenCL. The book is written in a tutorial style and readers should gain experience with the associated freely available software packages and applications. The book is suitable for students, engineers, and researchers in computer science, computational engineering, and mathematics.

Introduction to Geometric Algebra Computing

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Release : 2020-12-30
Genre : Computers
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Book Rating : 217/5 ( reviews)

Introduction to Geometric Algebra Computing - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Introduction to Geometric Algebra Computing write by Dietmar Hildenbrand. This book was released on 2020-12-30. Introduction to Geometric Algebra Computing available in PDF, EPUB and Kindle. From the Foreword: "Dietmar Hildenbrand's new book, Introduction to Geometric Algebra Computing, in my view, fills an important gap in Clifford's geometric algebra literature...I can only congratulate the author for the daring simplicity of his novel educational approach taken in this book, consequently combined with hands on computer based exploration. Without noticing, the active reader will thus educate himself in elementary geometric algebra algorithm development, geometrically intuitive, highly comprehensible, and fully optimized." --Eckhard Hitzer, International Christian University, Tokyo, Japan Geometric Algebra is a very powerful mathematical system for an easy and intuitive treatment of geometry, but the community working with it is still very small. The main goal of this book is to close this gap with an introduction to Geometric Algebra from an engineering/computing perspective. This book is intended to give a rapid introduction to computing with Geometric Algebra and its power for geometric modeling. From the geometric objects point of view, it focuses on the most basic ones, namely points, lines and circles. This algebra is called Compass Ruler Algebra, since it is comparable to working with a compass and ruler. The book explores how to compute with these geometric objects, and their geometric operations and transformations, in a very intuitive way. The book follows a top-down approach, and while it focuses on 2D, it is also easily expandable to 3D computations. Algebra in engineering applications such as computer graphics, computer vision and robotics are also covered.