Global Game Industries and Cultural Policy

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Release : 2017-02-10
Genre : Political Science
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Book Rating : 600/5 ( reviews)

Global Game Industries and Cultural Policy - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Global Game Industries and Cultural Policy write by Anthony Fung. This book was released on 2017-02-10. Global Game Industries and Cultural Policy available in PDF, EPUB and Kindle. This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals.

Global Games

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Release : 2017-03-27
Genre : Social Science
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Book Rating : 641/5 ( reviews)

Global Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Global Games write by Aphra Kerr. This book was released on 2017-03-27. Global Games available in PDF, EPUB and Kindle. In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

Cultural Policy and East Asian Rivalry

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Release : 2018-05-01
Genre : Social Science
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Book Rating : 260/5 ( reviews)

Cultural Policy and East Asian Rivalry - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Cultural Policy and East Asian Rivalry write by Anthony Y. H. Fung. This book was released on 2018-05-01. Cultural Policy and East Asian Rivalry available in PDF, EPUB and Kindle. Hong Kong was once an established hub of creativity in Asia recognized internationally for its cinema, Bruce Lee and Kung Fu. Cantopop, its particular form of pop music, was popular throughout China and East Asia from the 1970s. So why is Hong Kong’s creative industry today in a state of stagnation? Cultural Policy and East Asian Rivalry unravels the challenges faced by the creative industries in Hong Kong in relation to the wider East Asian context in countries including Singapore, Japan, Korea, Vietnam, Malaysia and China. Based on a four-year study of the gaming industry in Hong Kong, this book explores the barriers that creative industries face in the region. Fung argues that a lack of cultural policy in Hong Kong has damaged the gaming industry and by extension all creative industries in the region by rendering them uncompetitive. Conversely, the growing strength of cultural policy in other countries across the region has created further barriers for the industry.

The Chinese Video Game Industry

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Release : 2024-02-03
Genre : Social Science
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Book Rating : 043/5 ( reviews)

The Chinese Video Game Industry - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Chinese Video Game Industry write by Feng Chen. This book was released on 2024-02-03. The Chinese Video Game Industry available in PDF, EPUB and Kindle. ​ The recent and dramatic development of China’s economy and international political muscle is especially pronounced in the country’s video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and has begun to directly influence the nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force. The purpose of The Chinese Video Game Industry is to help introduce and investigate this industrial and cultural powerhouse. The book’s contributors array the industry across its history, economics, organization, politics, and cultures, documenting its rise, exploring its operational, cultural, and aesthetic characteristics, and capturing its context vis-à-vis the global media landscape. In so doing, the contributors provide a robust resource for anyone interested in studying, building, or even simply appreciating games.

Cultural Policy

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Release : 2021-03-30
Genre : Social Science
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Book Rating : 976/5 ( reviews)

Cultural Policy - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Cultural Policy write by Diane St-Pierre. This book was released on 2021-03-30. Cultural Policy available in PDF, EPUB and Kindle. How do Canadian provincial and territorial governments intervene in the cultural and artistic lives of their citizens? What changes and influences shaped the origin of these policies and their implementation? On what foundations were policies based, and on what foundations are they based today? How have governments defined the concepts of culture and of cultural policy over time? What are the objectives and outcomes of their policies, and what instruments do they use to pursue them? Answers to these questions are multiple and complex, partly as a result of the unique historical context of each province and territory, and partly because of the various objectives of successive governments, and the values and identities of their citizens. Cultural Policy: Origins, Evolution, and Implementation in Canada’s Provinces and Territories offers a comprehensive history of subnational cultural policies, including the institutionalization and instrumentalization of culture by provincial and territorial governments; government cultural objectives and outcomes; the role of departments, Crown corporations, other government organizations, and major public institutions in the cultural domain; and the development, dissemination, and impact of subnational cultural policy interventions. Published in English.