GPU Zen 2

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Release : 2019-04-21
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Book Rating : 143/5 ( reviews)

GPU Zen 2 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook GPU Zen 2 write by Wolfgang Engel. This book was released on 2019-04-21. GPU Zen 2 available in PDF, EPUB and Kindle. Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU. Rendering (Patrick Cozzi)1. Adaptive GPU Tessellation with Compute Shaders by Jad Khoury, Jonathan Dupuy, and Christophe Riccio2. Applying Vectorized Visibility on All frequency Direct Illumination by Ho Chun Leung, Tze Yui Ho, Zhenni Wang, Chi Sing Leung, Eric Wing Ming Wong3. Non-periodic Tiling of Noise-based Procedural Textures by Aleksandr Kirillov4. Rendering Surgery Simulation with Vulkan by Nicholas Milef, Di Qi, and Suvranu De5. Skinned Decals by Hawar DoghramachiEnvironmental Effects (Wolfgang Engel)1. Real-Time Fluid Simulation in Shadow of the Tomb Raider by Peter Sikachev, Martin Palko and Alexandre Chekroun2. Real-time Snow Deformation in Horizon Zero Dawn: The Frozen Wilds by Kevin ÖrtegrenShadows (Maurizio Vives)1. Soft Shadow Approximation for Dappled Light Sources by Mariano Merchante2. Parallax-Corrected Cached Shadow Maps by Pavlo Turchyn3D Engine Design (Wessam Bahnassi)1. Real-Time Layered Materials Compositing Using Spatial Clustering Encoding by Sergey Makeev2. Procedural Stochastic Textures by Tiling and Blending by Thomas Deliot and Eric Heitz3. A Ray Casting Technique for Baked Texture Generation by Alain Galvan and Jeff Russell4. Writing an efficient Vulkan renderer by Arseny Kapoulkine5. glTF - Runtime 3D Asset Delivery by Marco HutterRay Tracing (Anton Kaplanyan)1. Real-Time Ray-Traced One-Bounce Caustics by Holger Gruen2. Adaptive Anti-Aliasing using Conservative Rasterization and GPU Ray Tracing by Rahul Sathe, Holger Gruen, Adam Marrs, Josef Spjut, Morgan McGuire, Yury Uralsky

GPU Zen

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Release : 2017
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Book Rating : 891/5 ( reviews)

GPU Zen - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook GPU Zen write by Wolfgang F. Engel. This book was released on 2017. GPU Zen available in PDF, EPUB and Kindle.

GPU Pro 7

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Release : 2016-03-23
Genre : Computers
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Book Rating : 548/5 ( reviews)

GPU Pro 7 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook GPU Pro 7 write by Wolfgang Engel. This book was released on 2016-03-23. GPU Pro 7 available in PDF, EPUB and Kindle. The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanc

GPU Pro 2

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Release : 2016-04-19
Genre : Computers
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Book Rating : 604/5 ( reviews)

GPU Pro 2 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook GPU Pro 2 write by Wolfgang Engel. This book was released on 2016-04-19. GPU Pro 2 available in PDF, EPUB and Kindle. This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te

Real-Time Rendering

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Release : 2019-01-18
Genre : Computers
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Book Rating : 007/5 ( reviews)

Real-Time Rendering - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Real-Time Rendering write by Tomas Akenine-Möller. This book was released on 2019-01-18. Real-Time Rendering available in PDF, EPUB and Kindle. Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009