Human Motion Simulation

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Release : 2013-05-30
Genre : Computers
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Book Rating : 010/5 ( reviews)

Human Motion Simulation - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Human Motion Simulation write by Karim Abdel-Malek. This book was released on 2013-05-30. Human Motion Simulation available in PDF, EPUB and Kindle. Simulate realistic human motion in a virtual world with an optimization-based approach to motion prediction. With this approach, motion is governed by human performance measures, such as speed and energy, which act as objective functions to be optimized. Constraints on joint torques and angles are imposed quite easily. Predicting motion in this way allows one to use avatars to study how and why humans move the way they do, given specific scenarios. It also enables avatars to react to infinitely many scenarios with substantial autonomy. With this approach it is possible to predict dynamic motion without having to integrate equations of motion -- rather than solving equations of motion, this approach solves for a continuous time-dependent curve characterizing joint variables (also called joint profiles) for every degree of freedom. Introduces rigorous mathematical methods for digital human modelling and simulation Focuses on understanding and representing spatial relationships (3D) of biomechanics Develops an innovative optimization-based approach to predicting human movement Extensively illustrated with 3D images of simulated human motion (full color in the ebook version)

Memory-based Human Motion Simulation

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Release : 2003
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Memory-based Human Motion Simulation - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Memory-based Human Motion Simulation write by Woojin Park. This book was released on 2003. Memory-based Human Motion Simulation available in PDF, EPUB and Kindle.

A Three Dimensional Human Motion Simulation System

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Release : 1985
Genre : Human mechanics
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A Three Dimensional Human Motion Simulation System - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook A Three Dimensional Human Motion Simulation System write by Michael Steven Goodrow. This book was released on 1985. A Three Dimensional Human Motion Simulation System available in PDF, EPUB and Kindle.

Simulation and Animation of Human Motion Using Models Obtained from Identification Techniques

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Release : 2009
Genre : Biomechanics
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Simulation and Animation of Human Motion Using Models Obtained from Identification Techniques - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Simulation and Animation of Human Motion Using Models Obtained from Identification Techniques write by Yong Chen Choo. This book was released on 2009. Simulation and Animation of Human Motion Using Models Obtained from Identification Techniques available in PDF, EPUB and Kindle.

Simulation of Human Motion Data Using Short-horizon Model-predictive Control

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Release : 2008
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Simulation of Human Motion Data Using Short-horizon Model-predictive Control - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Simulation of Human Motion Data Using Short-horizon Model-predictive Control write by Marco Jorge Tome da Silva. This book was released on 2008. Simulation of Human Motion Data Using Short-horizon Model-predictive Control available in PDF, EPUB and Kindle. Many data-driven animation techniques are capable of producing high quality motions of human characters. Few techniques, however, are capable of generating motions that are consistent with physically simulated environments. Physically simulated characters, in contrast, are automatically consistent with the environment, but their motions are often unnatural because they are difficult to control. We present a model-predictive controller that yields natural motions by guiding simulated humans toward real motion data. During simulation, the predictive component of the controller solves a quadratic program to compute the forces for a short window of time into the future. These forces are then applied by a low-gain proportional-derivative component, which makes minor adjustments until the next planning cycle. The controller is fast enough for interactive systems such as games and training simulations. It requires no precomputation and little manual tuning. The controller is resilient to mismatches between the character dynamics and the input motion, which allows it to track motion capture data even where the real dynamics are not known precisely. The same principled formulation can generate natural walks, runs, and jumps in a number of different physically simulated surroundings.