Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications

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Release : 2021-12-22
Genre : Computers
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Book Rating : 785/5 ( reviews)

Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications write by Gauthier Lafruit. This book was released on 2021-12-22. Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications available in PDF, EPUB and Kindle. Inspired by MPEG-I and JPEG-PLENO standardization activities, this book is for readers who want to understand 3D representations and multi-camera video processing for novel immersive media applications. The authors address new challenges that arise beyond compression-only, such as depth acquisition and 3D rendering.

Immersive Video Technologies

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Release : 2022-09-29
Genre : Computers
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Book Rating : 234/5 ( reviews)

Immersive Video Technologies - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Immersive Video Technologies write by Giuseppe Valenzise. This book was released on 2022-09-29. Immersive Video Technologies available in PDF, EPUB and Kindle. Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions. With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies. Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video) Offers a common theoretical background for immersive video technologies based on the concept of plenoptic function Presents some exemplary applications of immersive video technologies

Cases on Immersive Virtual Reality Techniques

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Release : 2019-04-12
Genre : Computers
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Book Rating : 132/5 ( reviews)

Cases on Immersive Virtual Reality Techniques - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Cases on Immersive Virtual Reality Techniques write by Yang, Kenneth C.C.. This book was released on 2019-04-12. Cases on Immersive Virtual Reality Techniques available in PDF, EPUB and Kindle. As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.

Reality Check

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Release : 2021-01-03
Genre : Business & Economics
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Book Rating : 341/5 ( reviews)

Reality Check - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Reality Check write by Jeremy Dalton. This book was released on 2021-01-03. Reality Check available in PDF, EPUB and Kindle. Discover THE next big competitive advantage in business: learn how augmented and virtual reality can put your business ahead. Augmented reality (AR) and virtual reality (VR) are part of a new wave of immersive technologies that offer huge opportunities for businesses, across industries and regardless of their size. Most people think of AR or VR as a new development in video gaming like Pokémon GO, or an expensive marketing campaign by the Nikes of the world. The truth is, businesses of any size can put these new technologies to immediate use in areas that include: - Learning and development - Remote collaboration and assistance - Visualization of remote assets and environments - Sales and marketing - Consumer behaviour research Reality Check dispels the common misconceptions of AR and VR, such as them being too expensive or not easily scalable, and details how business leaders can integrate them into their business to deliver more efficient, impactful and cost-effective business solutions. The up and coming voice of AR and VR for businesses, Jeremy Dalton, uses case studies from organizations all over the world including Cisco, Ford, GlaxoSmithKline, La Liga and Vodafone to showcase the practical uses of immersive technologies. Reality Check makes cutting-edge technology accessible and grounds them into the everyday workings of normal businesses. It is your one-stop non-technical guide to incredibly exciting new technologies that will deliver results.

Virtual and Augmented Reality in Education, Art, and Museums

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Release : 2019-11-22
Genre : Computers
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Book Rating : 989/5 ( reviews)

Virtual and Augmented Reality in Education, Art, and Museums - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Virtual and Augmented Reality in Education, Art, and Museums write by Guazzaroni, Giuliana. This book was released on 2019-11-22. Virtual and Augmented Reality in Education, Art, and Museums available in PDF, EPUB and Kindle. Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.