Integrating Video Game Research and Practice in Library and Information Science

Download Integrating Video Game Research and Practice in Library and Information Science PDF Online Free

Author :
Release : 2015-02-28
Genre : Language Arts & Disciplines
Kind :
Book Rating : 764/5 ( reviews)

Integrating Video Game Research and Practice in Library and Information Science - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Integrating Video Game Research and Practice in Library and Information Science write by Ratliff, Jacob A.. This book was released on 2015-02-28. Integrating Video Game Research and Practice in Library and Information Science available in PDF, EPUB and Kindle. Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media. Integrating Video Game Research and Practice in Library and Information Science brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.

Gaming in Academic Libraries

Download Gaming in Academic Libraries PDF Online Free

Author :
Release : 2008
Genre : Computers
Kind :
Book Rating : /5 ( reviews)

Gaming in Academic Libraries - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming in Academic Libraries write by Amy Harris. This book was released on 2008. Gaming in Academic Libraries available in PDF, EPUB and Kindle. This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.

Research Anthology on Game Design, Development, Usage, and Social Impact

Download Research Anthology on Game Design, Development, Usage, and Social Impact PDF Online Free

Author :
Release : 2022-10-07
Genre : Computers
Kind :
Book Rating : 901/5 ( reviews)

Research Anthology on Game Design, Development, Usage, and Social Impact - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Research Anthology on Game Design, Development, Usage, and Social Impact write by Management Association, Information Resources. This book was released on 2022-10-07. Research Anthology on Game Design, Development, Usage, and Social Impact available in PDF, EPUB and Kindle. Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Librarian's Guide to Games and Gamers

Download Librarian's Guide to Games and Gamers PDF Online Free

Author :
Release : 2021-11-15
Genre : Language Arts & Disciplines
Kind :
Book Rating : /5 ( reviews)

Librarian's Guide to Games and Gamers - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Librarian's Guide to Games and Gamers write by Michelle Goodridge. This book was released on 2021-11-15. Librarian's Guide to Games and Gamers available in PDF, EPUB and Kindle. Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

Integrating Pop Culture into the Academic Library

Download Integrating Pop Culture into the Academic Library PDF Online Free

Author :
Release : 2022-07-26
Genre : Language Arts & Disciplines
Kind :
Book Rating : 422/5 ( reviews)

Integrating Pop Culture into the Academic Library - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Integrating Pop Culture into the Academic Library write by Melissa Edmiston Johnson. This book was released on 2022-07-26. Integrating Pop Culture into the Academic Library available in PDF, EPUB and Kindle. From Library Journal: "A comprehensive book, providing information on the rationale for connecting pop culture to library services and offering a range of projects to get students into the library." Integrating Pop Culture into the Academic Library explores how popular culture is used in academic libraries for collections, instruction, and programming. This book describes the foundational basis for using popular culture and discusses how it ignites conversations between librarians and students, making not only the information relatable, but the library staff, as well. The use of popular culture in the library setting acknowledges the importance of students’ interests and how these interests can be used to understand their information needs in unique and interesting ways. By integrating popular culture into library collections, instruction, and programming, librarians present research and discovery in ways that connect with students and the broader community. This book demonstrates that academic libraries using popular culture find it to be an effective tool, both for instruction and programming. The editors are librarians who utilize popular culture in various ways to provide instruction and reinforce information literacy concepts in their own practice. Readers will find chapters written by a variety of authors from different types of academic libraries, including community colleges, comprehensive universities, research universities, and law schools. These unique perspectives offer readers different ways of thinking about how librarians can incorporate students’ interests in popular culture to promote the mission of the library. In addition to well-known examples such as Hamilton: The Musical, Pokémon, Harry Potter, Black Panther, and Barbie, readers will also encounter lesser-known library applications of popular culture, including cartoneras, zines, fantasy maps, gaming collectives, and paranormal walking tours. All of these examples highlight the multiple way libraries leverage popular culture to expand their reach and identity with students and the community at-large.