Introduction to 3D Game Programming with DirectX 12

Download Introduction to 3D Game Programming with DirectX 12 PDF Online Free

Author :
Release : 2017-07-15
Genre :
Kind :
Book Rating : 808/5 ( reviews)

Introduction to 3D Game Programming with DirectX 12 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Introduction to 3D Game Programming with DirectX 12 write by frank Luna. This book was released on 2017-07-15. Introduction to 3D Game Programming with DirectX 12 available in PDF, EPUB and Kindle. 3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D, Direct3D tears down the barriers to entry. Requiring only a background in C++, author Chris Rose will guide you through the process of developing your own 3-D applications. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.

Introduction to 3D Game Programming with DirectX 11

Download Introduction to 3D Game Programming with DirectX 11 PDF Online Free

Author :
Release : 2012-03-15
Genre : Computers
Kind :
Book Rating : 964/5 ( reviews)

Introduction to 3D Game Programming with DirectX 11 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Introduction to 3D Game Programming with DirectX 11 write by Frank Luna. This book was released on 2012-03-15. Introduction to 3D Game Programming with DirectX 11 available in PDF, EPUB and Kindle. This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Introduction to 3D Game Programming with DirectX 9.0c

Download Introduction to 3D Game Programming with DirectX 9.0c PDF Online Free

Author :
Release : 2006-06-07
Genre : Computers
Kind :
Book Rating : 905/5 ( reviews)

Introduction to 3D Game Programming with DirectX 9.0c - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Introduction to 3D Game Programming with DirectX 9.0c write by Frank Luna. This book was released on 2006-06-07. Introduction to 3D Game Programming with DirectX 9.0c available in PDF, EPUB and Kindle. Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Introduction to 3D Game Programming with DirectX 12

Download Introduction to 3D Game Programming with DirectX 12 PDF Online Free

Author :
Release : 2016-04-19
Genre : Computers
Kind :
Book Rating : 555/5 ( reviews)

Introduction to 3D Game Programming with DirectX 12 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Introduction to 3D Game Programming with DirectX 12 write by Frank Luna. This book was released on 2016-04-19. Introduction to 3D Game Programming with DirectX 12 available in PDF, EPUB and Kindle. This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Practical Rendering and Computation with Direct3D 11

Download Practical Rendering and Computation with Direct3D 11 PDF Online Free

Author :
Release : 2016-04-19
Genre : Computers
Kind :
Book Rating : 766/5 ( reviews)

Practical Rendering and Computation with Direct3D 11 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Practical Rendering and Computation with Direct3D 11 write by Jason Zink. This book was released on 2016-04-19. Practical Rendering and Computation with Direct3D 11 available in PDF, EPUB and Kindle. Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active me