Introduction to Video Game Design and Development

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Author :
Release : 2007
Genre : Computer games
Kind :
Book Rating : 007/5 ( reviews)

Introduction to Video Game Design and Development - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Introduction to Video Game Design and Development write by Joseph Saulter. This book was released on 2007. Introduction to Video Game Design and Development available in PDF, EPUB and Kindle.

Introduction to Game Design, Prototyping, and Development

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Release : 2017-08-17
Genre : Computers
Kind :
Book Rating : 880/5 ( reviews)

Introduction to Game Design, Prototyping, and Development - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Introduction to Game Design, Prototyping, and Development write by Jeremy Gibson Bond. This book was released on 2017-08-17. Introduction to Game Design, Prototyping, and Development available in PDF, EPUB and Kindle. Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop games, there’s no substitute for strong hands-on experience with modern techniques and tools—and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software. Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming. In this book, Bond distills the most important aspects of all three disciplines into one place. Part I: Game Design and Paper Prototyping • The Layered Tetrad framework: a synthesis of 50 years of game design theory • Proven practices for brainstorming and refining game designs through the iterative process of design • Methods and tools to manage game projects and small teams • Processes to make playtesting and feedback easier Part II: Digital Prototyping with Unity and C# • Chapters that guide you through learning C# the right way • Instruction that takes you from no prior programming knowledge through object-oriented programming • Deep exploration of Unity, today’s most popular game engine on both macOS and Windows • Methods for understanding and debugging code issues you encounter Part III: Game Prototype Examples and Tutorials • In-depth tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure • Instructions to compile these games for PC, web, or any of the dozens of other release platforms supported by Unity • Improved structure and layout that makes the steps of each tutorial easier to follow • A completely new Dungeon Delver prototype not present in the first edition

Introduction to Video Game Design Instructor's Manual

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Author :
Release : 2011-06
Genre : Computers
Kind :
Book Rating : 692/5 ( reviews)

Introduction to Video Game Design Instructor's Manual - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Introduction to Video Game Design Instructor's Manual write by D. Michael Ploor. This book was released on 2011-06. Introduction to Video Game Design Instructor's Manual available in PDF, EPUB and Kindle. Included in the Instructor's Manual are chapter objectives, test answers, and solutions to the activities in the textbook/software design guide. A detailed scope and sequence chart is provided that outlines the activities for each day in the 15, 20, 30, 45, and 90 day curricula. Sample bellwork is provided on which development of daily bellwork can be based. Unit exams are also provided.

Introduction to Game Development

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Author :
Release : 2010
Genre : Computer games
Kind :
Book Rating : 037/5 ( reviews)

Introduction to Game Development - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Introduction to Game Development write by Steve Rabin. This book was released on 2010. Introduction to Game Development available in PDF, EPUB and Kindle. Based on the most recent curriculum guidelines of the IGDA, updated in 2008, "Introduction to Game Development, Second Edition" surveys all aspects of the theory and practice of game development, design, and production. Divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games, it features contributions from twenty seven of the leading game developers, programmers, and designers. A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book.

Basic Game Design and Creation for Fun & Learning

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Author :
Release : 2006
Genre : Computers
Kind :
Book Rating : 467/5 ( reviews)

Basic Game Design and Creation for Fun & Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Basic Game Design and Creation for Fun & Learning write by Nanu Swamy. This book was released on 2006. Basic Game Design and Creation for Fun & Learning available in PDF, EPUB and Kindle. Provides step-by-step instructions on creating computer games without any programming skills.