iOS Game Programming with Xcode and Cocos2d

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Release : 2013-11-20
Genre : Computers
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Book Rating : 852/5 ( reviews)

iOS Game Programming with Xcode and Cocos2d - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook iOS Game Programming with Xcode and Cocos2d write by Justin Dike. This book was released on 2013-11-20. iOS Game Programming with Xcode and Cocos2d available in PDF, EPUB and Kindle. This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven’t read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples. Features: Code Video examples 5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book

IOS Game Programming with Xcode and Cocos2d

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Release : 2017-07-26
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Book Rating : 317/5 ( reviews)

IOS Game Programming with Xcode and Cocos2d - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook IOS Game Programming with Xcode and Cocos2d write by Justin Dike. This book was released on 2017-07-26. IOS Game Programming with Xcode and Cocos2d available in PDF, EPUB and Kindle. This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven�t read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples. Features: Code Video examples 5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book

The iOS Game Programming Collection (Collection)

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Release : 2011-12-09
Genre : Computers
Kind :
Book Rating : 191/5 ( reviews)

The iOS Game Programming Collection (Collection) - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The iOS Game Programming Collection (Collection) write by Michael Daley. This book was released on 2011-12-09. The iOS Game Programming Collection (Collection) available in PDF, EPUB and Kindle. The iOS Game Programming Collection consists of two bestselling eBooks: Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game Learning Cocos2D: A Hands-on Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they actually can be quite easy, and this collection is your perfect beginner’s guide. Learning iOS Game Programming walks you through every step as you build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code. You learn the key characteristics of a successful iPhone game and important terminology and tools you will use. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. This collection helps you Plan high-level game design, components, and difficulty levels Use game loops to make sure the right events happen at the right time Render images, create sprite sheets, and build animations Use tile maps to build large game worlds from small reusable images Create fire, explosions, smoke, sparks, and other organic effects Deliver great sound via OpenAL and the iPhone’s media player Provide game control via iPhone’s touch and accelerometer features Craft an effective, intuitive game interface Build game objects and entities and making them work properly Detect collisions and ensuring the right response to them Polish, test, debug, and performance-tune your game Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion--Cocos2D’s sound engine Add gravity, realistic collisions, and ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games

Learning Cocos2D

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Release : 2011-07-07
Genre : Computers
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Book Rating : 855/5 ( reviews)

Learning Cocos2D - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Learning Cocos2D write by Rod Strougo. This book was released on 2011-07-07. Learning Cocos2D available in PDF, EPUB and Kindle. Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game. As you build Space Viking, you’ll learn how to Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Add animations and movement to your games Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion—Cocos2D’s sound engine Add gravity, realistic collisions, and even ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games along with tips and tricks

Creating Games with Cocos2d for IPhone 2

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Release : 2012-01-01
Genre : Computers
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Book Rating : 013/5 ( reviews)

Creating Games with Cocos2d for IPhone 2 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Creating Games with Cocos2d for IPhone 2 write by Paul Nygard. This book was released on 2012-01-01. Creating Games with Cocos2d for IPhone 2 available in PDF, EPUB and Kindle. There are nine complete games with increasing complexity built in this book. The process of game building is well-illustrated with screenshots and explained code. This book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone 2.0 framework.