Killer Game Programming in Java

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Release : 2005-05-20
Genre : Computers
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Book Rating : 904/5 ( reviews)

Killer Game Programming in Java - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Killer Game Programming in Java write by Andrew Davison. This book was released on 2005-05-20. Killer Game Programming in Java available in PDF, EPUB and Kindle. Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Developing Games in Java

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Author :
Release : 2004
Genre : Computers
Kind :
Book Rating : 056/5 ( reviews)

Developing Games in Java - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Developing Games in Java write by David Brackeen. This book was released on 2004. Developing Games in Java available in PDF, EPUB and Kindle. Companion web site available.

Pro Java 6 3D Game Development

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Release : 2008-01-01
Genre : Computers
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Book Rating : 122/5 ( reviews)

Pro Java 6 3D Game Development - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Pro Java 6 3D Game Development write by Andrew Davison. This book was released on 2008-01-01. Pro Java 6 3D Game Development available in PDF, EPUB and Kindle. This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

Advanced Java Game Programming

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Release : 2004-04-01
Genre : Computers
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Book Rating : 132/5 ( reviews)

Advanced Java Game Programming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Advanced Java Game Programming write by David Wallace Croft. This book was released on 2004-04-01. Advanced Java Game Programming available in PDF, EPUB and Kindle. Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.

Java 3D Programming

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Release : 2002
Genre : Computers
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Book Rating : 359/5 ( reviews)

Java 3D Programming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Java 3D Programming write by Daniel Selman. This book was released on 2002. Java 3D Programming available in PDF, EPUB and Kindle. Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls. The author distills 12 months of using the Java 3D API for commercial projects, as well as innumerable discussions on the Java 3D email list into a book that all Java 3D developers will appreciate. Experienced Java 3D developers will applaud an authoritative resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D programmers will gain a fast-track into Java 3D development, avoiding the confusion, frustration and time wasted learning Java 3D techniques and terminology. Java 3D Programming comes complete with a comprehensive set of programming examples to illustrate the techniques, features, workarounds and bug fixes contained in the main text. Readers of this book would include students and postgraduate researchers developing visualization applications for academia. Moderately experienced in Java, some experience of 3D graphics, little or no experience of Java 3D is needed. R+D s/w engineers at commercial institutions. Experienced Java developers, experienced with OpenGL or VRML, little or no experience with Java 3D.