Language, Gender and Videogames

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Release : 2021-07-30
Genre : Language Arts & Disciplines
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Book Rating : 985/5 ( reviews)

Language, Gender and Videogames - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Language, Gender and Videogames write by Frazer Heritage. This book was released on 2021-07-30. Language, Gender and Videogames available in PDF, EPUB and Kindle. This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames. The author demonstrates a wide array of techniques which can be used to both build corpora of videogames and to analyse them, revealing broad patterns of representation within the genre, while also zooming in to focus on diachronic changes in the representation of gender within a best-selling videogame series and a Massively Multiplayer Online Role Playing Game (MMORPG). The book examines gender as a social variable, making use of corpus linguistic methods to demonstrate how the language used to depict gender is complex but often repeated. This book combines fields including language and gender studies, new media studies, ludolinguistics, and corpus linguistics, and it will be of interest to scholars in these and related disciplines.

The Language of Gaming

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Release : 2017-09-16
Genre : Language Arts & Disciplines
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Book Rating : 083/5 ( reviews)

The Language of Gaming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Language of Gaming write by Astrid Ensslin. This book was released on 2017-09-16. The Language of Gaming available in PDF, EPUB and Kindle. This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them. Focal areas explored in this book include: - Aspects of videogame textuality and how games relate to other texts - the formation of lexical terms and use of metaphor in the language of gaming - Gamer slang and 'buddylects' - The construction of game worlds and their rules, of gamer identities and communities - Dominant discourse patterns among gamers and how they relate to the nature of gaming - The multimodal language of games and gaming - The ways in which ideologies of race, gender, media effects and language are constructed Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.

Gaming Representation

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Release : 2017
Genre : Games & Activities
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Book Rating : 477/5 ( reviews)

Gaming Representation - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming Representation write by Jennifer Malkowski. This book was released on 2017. Gaming Representation available in PDF, EPUB and Kindle. Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.

Gaming Sexism

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Release : 2020-09-01
Genre : Social Science
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Book Rating : 204/5 ( reviews)

Gaming Sexism - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming Sexism write by Amanda C. Cote. This book was released on 2020-09-01. Gaming Sexism available in PDF, EPUB and Kindle. Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

Women and Video Game Modding

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Release : 2020-01-24
Genre : Games & Activities
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Book Rating : 438/5 ( reviews)

Women and Video Game Modding - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Women and Video Game Modding write by Bridget Whelan. This book was released on 2020-01-24. Women and Video Game Modding available in PDF, EPUB and Kindle. The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.