Law, Video Games, Virtual Realities

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Release : 2023-10-20
Genre : Law
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Book Rating : 833/5 ( reviews)

Law, Video Games, Virtual Realities - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Law, Video Games, Virtual Realities write by Dale Mitchell. This book was released on 2023-10-20. Law, Video Games, Virtual Realities available in PDF, EPUB and Kindle. This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.

Computer Games and Virtual Worlds

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Release : 2010
Genre : Computer games
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Book Rating : 509/5 ( reviews)

Computer Games and Virtual Worlds - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Computer Games and Virtual Worlds write by Ross A. Dannenberg. This book was released on 2010. Computer Games and Virtual Worlds available in PDF, EPUB and Kindle. This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.

Video Games and the Law

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Release : 2017-01-12
Genre : Games & Activities
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Book Rating : 983/5 ( reviews)

Video Games and the Law - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Games and the Law write by Elizabeth Townsend Gard. This book was released on 2017-01-12. Video Games and the Law available in PDF, EPUB and Kindle. The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today, and you most likely are looking at a franchise that includes not only the game itself and all of its variants but also toys, books, movies, and more, with legions of fans that interact with the industry in myriad ways. Surveying the legal landscape of this emergent industry, Ron Gard and Elizabeth Townsend-Gard shed light on the many important topics where law is playing an important role. In examining these issues, Video Games and the Law is both a legal and a cultural look at the development of the video game industry and the role that law has played so far in this industry’s ability to thrive and grow.

Virtual Law

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Release : 2008
Genre : Law
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Book Rating : 098/5 ( reviews)

Virtual Law - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Virtual Law write by Benjamin Tyson Duranske. This book was released on 2008. Virtual Law available in PDF, EPUB and Kindle. If you are one of the many who have read about and heard about virtual worlds but do not really understand what a virtual world is, or even how to use appropriate terminology when discussing them, then this is the book for you."--Jacket.

Video Game Law

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Release : 2018-06-28
Genre : Computers
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Book Rating : 39X/5 ( reviews)

Video Game Law - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Game Law write by S. Gregory Boyd. This book was released on 2018-06-28. Video Game Law available in PDF, EPUB and Kindle. Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter