Learn the Language of Video Games

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Release : 2021-07-15
Genre : Juvenile Nonfiction
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Book Rating : 943/5 ( reviews)

Learn the Language of Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Learn the Language of Video Games write by William Anthony. This book was released on 2021-07-15. Learn the Language of Video Games available in PDF, EPUB and Kindle. The video game industry isn’t slowing down. It’s only finding new ways and platforms from which to engage users. Even the youngest elementary students now often have experience with some kinds of video games! Nonetheless, the vocabulary used to talk about video games can seem foreign and extensive. Readers are introduced to the essential terms gamers use in this helpful book. Definitions are written at-level for young readers and word games throughout the book aid in comprehension and memory.

Good Video Games + Good Learning

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Author :
Release : 2007
Genre : Education
Kind :
Book Rating : 037/5 ( reviews)

Good Video Games + Good Learning - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Good Video Games + Good Learning write by James Paul Gee. This book was released on 2007. Good Video Games + Good Learning available in PDF, EPUB and Kindle. Textbook

Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications

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Release : 2019-01-04
Genre : Education
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Book Rating : 649/5 ( reviews)

Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications write by Management Association, Information Resources. This book was released on 2019-01-04. Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications available in PDF, EPUB and Kindle. In a diverse society, the ability to cross communication barriers is critical to the success of any individual personally, professionally, and academically. With the constant acceleration of course programs and technology, educators are continually being challenged to develop and implement creative methods for engaging English-speaking and non-English-speaking learners. Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications is a vital reference source that examines the relationship between language education and technology and the potential for curriculum enhancements through the use of mobile technologies, flipped instruction, and language-learning software. This multi-volume book is geared toward educators, researchers, academics, linguists, and upper-level students seeking relevant research on the improvement of language education through the use of technology.

Bridging Literacies with Videogames

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Release : 2014-09-23
Genre : Education
Kind :
Book Rating : 686/5 ( reviews)

Bridging Literacies with Videogames - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Bridging Literacies with Videogames write by Hannah R. Gerber. This book was released on 2014-09-23. Bridging Literacies with Videogames available in PDF, EPUB and Kindle. Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to: • re-creating worlds and texts • massive multiplayer second language learning • videogames and classroom learning These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame.

Play to Learn

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Release : 2020-12-07
Genre : Education
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Book Rating : 362/5 ( reviews)

Play to Learn - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Play to Learn write by Tianshi Hao. This book was released on 2020-12-07. Play to Learn available in PDF, EPUB and Kindle. Play to Learn: How to Use Video Games to Learn a New Language is a comprehensive examination of how the integration of video games into language learning can greatly increase long-term new language acquisition. It explores the benefits, applications, and concerns surrounding video games and their place in our modern classrooms. In addition, Play to Learn cites research on how students can learn a new language when an educator is present or absent, supplemented with personal stories and real gameplay examples. In this book, you'll learn about Language learning theories plus personal gameplay goals and experiences Research on language learning using video games in both individual and classroom settings Detailed and verified steps to guide you to learn a new language using video games as a tool Used as a resource and guidebook, Play to Learn will guide you step-by-step on how to set language learning goals, select proper games, and offers a timeline and assessment scale to measure your progress. Through expert opinions and an investigation of how video games can positively influence traditional classroom learning, this book helps diminish much of the negativity surrounding the use of video games to learn in our modern world.