Learning from Video Games (and Everything Else)

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Release : 2021-12-23
Genre : Psychology
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Book Rating : 671/5 ( reviews)

Learning from Video Games (and Everything Else) - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Learning from Video Games (and Everything Else) write by Douglas A. Gentile. This book was released on 2021-12-23. Learning from Video Games (and Everything Else) available in PDF, EPUB and Kindle. Video games can have many effects on players, some of which could be intentional effects (e.g., games designed to train health compliance behaviors), and most of which are unintentional (e.g., violent games, stereotypes, gaming disorder). Some of these areas of research have been seen as controversial, but many of the controversies can be at least partially resolved by considering the learning mechanisms underlying the effects. We describe the General Learning Model in greater detail than has been provided elsewhere, including short-term and long-term mechanisms, processes of learning and forgetting, and moderators of learning. Video games use many of the best practices to train for both mastery and for transfer of learning. The implications for re-interpreting the literature on violent video games and gaming disorder, as well as for applied social psychology broadly defined, are discussed.

The Psychology of Video Games

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Release : 2020-10-07
Genre : Psychology
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Book Rating : 760/5 ( reviews)

The Psychology of Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Psychology of Video Games write by Celia Hodent. This book was released on 2020-10-07. The Psychology of Video Games available in PDF, EPUB and Kindle. What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

Changing the Game

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Release : 2013-12-01
Genre : Sports & Recreation
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Book Rating : 468/5 ( reviews)

Changing the Game - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Changing the Game write by John O'Sullivan. This book was released on 2013-12-01. Changing the Game available in PDF, EPUB and Kindle. The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.

Extra Lives

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Release : 2011-06-14
Genre : Social Science
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Book Rating : 313/5 ( reviews)

Extra Lives - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Extra Lives write by Tom Bissell. This book was released on 2011-06-14. Extra Lives available in PDF, EPUB and Kindle. In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Release : 2014-12-02
Genre : Education
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Book Rating : 420/5 ( reviews)

What Video Games Have to Teach Us About Learning and Literacy. Second Edition - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook What Video Games Have to Teach Us About Learning and Literacy. Second Edition write by James Paul Gee. This book was released on 2014-12-02. What Video Games Have to Teach Us About Learning and Literacy. Second Edition available in PDF, EPUB and Kindle. Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.