Learning Game AI Programming with Lua

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Release : 2014-11-28
Genre : Computers
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Book Rating : 340/5 ( reviews)

Learning Game AI Programming with Lua - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Learning Game AI Programming with Lua write by David Young. This book was released on 2014-11-28. Learning Game AI Programming with Lua available in PDF, EPUB and Kindle. If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.

LÖVE2d for Lua Game Programming

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Release : 2013-09-25
Genre : Computers
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Book Rating : 619/5 ( reviews)

LÖVE2d for Lua Game Programming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook LÖVE2d for Lua Game Programming write by Damilare Darmie Akinlaja. This book was released on 2013-09-25. LÖVE2d for Lua Game Programming available in PDF, EPUB and Kindle. This book follows a tutorial approach with examples and step-by-step instructions to help explain the key concepts of the LÖVE framework as well as everything you need to know about game development using the Lua programming language.LÖVE2d for Lua Game Programming is for anyone who is interested in learning about desktop game development.

Lua Quick Start Guide

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Release : 2018-07-27
Genre : Computers
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Book Rating : 136/5 ( reviews)

Lua Quick Start Guide - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Lua Quick Start Guide write by Gabor Szauer. This book was released on 2018-07-27. Lua Quick Start Guide available in PDF, EPUB and Kindle. The easiest way to learn Lua programming Key Features The easiest way to learn Lua coding Use the Lua standard libraries and debug Lua code Embed Lua as a scripting language using the Lua C API Book Description Lua is a small, powerful and extendable scripting/programming language that can be used for learning to program, and writing games and applications, or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them through Lua scripting, and this book will get you ready for that. This book is the easiest way to learn Lua. It introduces you to the basics of Lua and helps you to understand the problems it solves. You will work with the basic language features, the libraries Lua provides, and powerful topics such as object-oriented programming. Every aspect of programming in Lua, variables, data types, functions, tables, arrays and objects, is covered in sufficient detail for you to get started. You will also find out about Lua's module system and how to interface with the operating system. After reading this book, you will be ready to use Lua as a programming language to write code that can interface with the operating system, automate tasks, make playable games, and much more. This book is a solid starting point for those who want to learn Lua in order to move onto other technologies such as Love2D or Roblox. A quick start guide is a focused, shorter title that provides a faster paced introduction to a technology. It is designed for people who don't need all the details at this point in their learning curve. This presentation has been streamlined to concentrate on the things you really need to know. What you will learn Understand the basics of programming the Lua language Understand how to use tables, the data structure that makes Lua so powerful Understand object-oriented programming in Lua using metatables Understand standard LUA libraries for math, file io, and more Manipulate string data using Lua Understand how to debug Lua applications quickly and effciently Understand how to embed Lua into applications with the Lua C API Who this book is for This book is for developers who want to get up and running with Lua. This book is ideal for programmers who want to learn to embed Lua in their own applications, as well as for beginner programmers who have never coded before.

Programming Game AI by Example

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Release : 2005
Genre : Computers
Kind :
Book Rating : 784/5 ( reviews)

Programming Game AI by Example - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Programming Game AI by Example write by Mat Buckland. This book was released on 2005. Programming Game AI by Example available in PDF, EPUB and Kindle. This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Lua Game Development Cookbook

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Release : 2015-07-28
Genre : Computers
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Book Rating : 514/5 ( reviews)

Lua Game Development Cookbook - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Lua Game Development Cookbook write by Mario Kasuba. This book was released on 2015-07-28. Lua Game Development Cookbook available in PDF, EPUB and Kindle. The Lua language allows developers to create everything from simple to advanced applications and to create the games they want. Creating a good game is an art, and using the right tools and knowledge is essential in making game development easier. This book will guide you through each part of building your game engine and will help you understand how computer games are built. The book starts with simple game concepts used mainly in 2D side-scroller games, and moves on to advanced 3D games. Plus, the scripting capabilities of the Lua language give you full control over game. By the end of this book, you will have learned all about the components that go into a game, created a game, and solved the problems that may arise along the way.