Learning in Virtual Worlds

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Release : 2016-04-01
Genre : Education
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Book Rating : 33X/5 ( reviews)

Learning in Virtual Worlds - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Learning in Virtual Worlds write by Sue Gregory. This book was released on 2016-04-01. Learning in Virtual Worlds available in PDF, EPUB and Kindle. Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.

Higher Education in Virtual Worlds

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Release : 2009-11-23
Genre : Education
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Book Rating : 108/5 ( reviews)

Higher Education in Virtual Worlds - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Higher Education in Virtual Worlds write by Charles Wankel. This book was released on 2009-11-23. Higher Education in Virtual Worlds available in PDF, EPUB and Kindle. Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.

Learning Online with Games, Simulations, and Virtual Worlds

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Release : 2009-09-22
Genre : Education
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Book Rating : 347/5 ( reviews)

Learning Online with Games, Simulations, and Virtual Worlds - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Learning Online with Games, Simulations, and Virtual Worlds write by Clark Aldrich. This book was released on 2009-09-22. Learning Online with Games, Simulations, and Virtual Worlds available in PDF, EPUB and Kindle. Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." — Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." — Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." — Rick Van Sant, professor of learning and technology, Ferris State University

Design for Learning in Virtual Worlds

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Release : 2012-05-22
Genre : Education
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Book Rating : 036/5 ( reviews)

Design for Learning in Virtual Worlds - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Design for Learning in Virtual Worlds write by Brian C. Nelson. This book was released on 2012-05-22. Design for Learning in Virtual Worlds available in PDF, EPUB and Kindle. Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores: • the history and evolution of virtual worlds • the theories behind the use of virtual worlds for learning • the design of curricula in virtual worlds • design guidelines for elements experienced in virtual worlds that support learning • design guidelines for learning quests and activities in virtual worlds. The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.

Researching Learning in Virtual Worlds

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Release : 2010-02-05
Genre : Computers
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Book Rating : 47X/5 ( reviews)

Researching Learning in Virtual Worlds - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Researching Learning in Virtual Worlds write by Anna Peachey. This book was released on 2010-02-05. Researching Learning in Virtual Worlds available in PDF, EPUB and Kindle. Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.