Learning Online with Games, Simulations, and Virtual Worlds

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Release : 2009-09-22
Genre : Education
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Book Rating : 347/5 ( reviews)

Learning Online with Games, Simulations, and Virtual Worlds - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Learning Online with Games, Simulations, and Virtual Worlds write by Clark Aldrich. This book was released on 2009-09-22. Learning Online with Games, Simulations, and Virtual Worlds available in PDF, EPUB and Kindle. Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." — Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." — Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." — Rick Van Sant, professor of learning and technology, Ferris State University

Learning Online with Games, Simulations, and Virtual Worlds

Download Learning Online with Games, Simulations, and Virtual Worlds PDF Online Free

Author :
Release : 2009-10-01
Genre : Education
Kind :
Book Rating : 570/5 ( reviews)

Learning Online with Games, Simulations, and Virtual Worlds - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Learning Online with Games, Simulations, and Virtual Worlds write by Clark Aldrich. This book was released on 2009-10-01. Learning Online with Games, Simulations, and Virtual Worlds available in PDF, EPUB and Kindle. Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." Rick Van Sant, professor of learning and technology, Ferris State University

Games and Simulations in Online Learning: Research and Development Frameworks

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Release : 2006-09-30
Genre : Education
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Book Rating : 068/5 ( reviews)

Games and Simulations in Online Learning: Research and Development Frameworks - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Games and Simulations in Online Learning: Research and Development Frameworks write by Gibson, David. This book was released on 2006-09-30. Games and Simulations in Online Learning: Research and Development Frameworks available in PDF, EPUB and Kindle. "This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.

Increasing Student Engagement and Retention Using Immersive Interfaces

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Release : 2012-12-05
Genre : Education
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Book Rating : 402/5 ( reviews)

Increasing Student Engagement and Retention Using Immersive Interfaces - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Increasing Student Engagement and Retention Using Immersive Interfaces write by Charles Wankel. This book was released on 2012-12-05. Increasing Student Engagement and Retention Using Immersive Interfaces available in PDF, EPUB and Kindle. Uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, and create engaging communities of practice. This volume discusses a framework for deploying and assessing these technologies.

Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends

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Release : 2012-01-31
Genre : Computers
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Book Rating : 306/5 ( reviews)

Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends write by Ferdig, Richard E.. This book was released on 2012-01-31. Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends available in PDF, EPUB and Kindle. Gaming has long been a means for humans to share knowledge, learn new concepts, and escape the constraints of reality. Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business. Exploring psychological, social, and cultural implications of games and simulations, as well as policies related to their design and development, this reference aims to support the work of researchers in this growing field, as well as bridge the gap between theory and practice in the application of electronic games to everyday situations.