Longing, Ruin, and Connection in Hideo Kojima's Death Stranding

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Release : 2021-12-27
Genre : Games & Activities
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Book Rating : 660/5 ( reviews)

Longing, Ruin, and Connection in Hideo Kojima's Death Stranding - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Longing, Ruin, and Connection in Hideo Kojima's Death Stranding write by Amy M. Green. This book was released on 2021-12-27. Longing, Ruin, and Connection in Hideo Kojima's Death Stranding available in PDF, EPUB and Kindle. "This volume provides an in-depth examination of the video game Death Stranding, focusing on the game's exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language. Offering the first close examination of Death Stranding's narrative, the book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodiment. The focus of the book lies in considering how Death Stranding expands on the themes of ruin, longing, and the need for connection, and whether a reconciliation - on a community level, national level, or even global level - might be possible. This book will appeal to scholars in a variety of disciplines in the Humanities and the Social Sciences, from video game studies and media studies to English, history, philosophy, and popular culture"--

Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding

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Release : 2021-12-27
Genre : Games & Activities
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Book Rating : 327/5 ( reviews)

Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding write by Amy M. Green. This book was released on 2021-12-27. Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding available in PDF, EPUB and Kindle. This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language. Offering the first close examination of Death Stranding’s narrative, the book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodiment. The focus of the book lies in considering how Death Stranding expands on the themes of ruin, longing, and the need for connection, and whether a reconciliation—on a community level, national level, or even global level—might be possible. This book will appeal to scholars in a variety of disciplines in the Humanities and the Social Sciences, from video game studies and media studies to English, history, philosophy, and popular culture.

End-Game

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Release : 2024-09-02
Genre : Games & Activities
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Book Rating : 867/5 ( reviews)

End-Game - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook End-Game write by Lorenzo DiTommaso. This book was released on 2024-09-02. End-Game available in PDF, EPUB and Kindle. Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.

Video Games, Crime, and Control

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Release : 2024-09-09
Genre : Games & Activities
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Book Rating : 639/5 ( reviews)

Video Games, Crime, and Control - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Games, Crime, and Control write by Kevin F. Steinmetz. This book was released on 2024-09-09. Video Games, Crime, and Control available in PDF, EPUB and Kindle. Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games. Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest. Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime, and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology.

Posthuman Gaming

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Release : 2023-09-21
Genre : Games & Activities
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Book Rating : 071/5 ( reviews)

Posthuman Gaming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Posthuman Gaming write by Poppy Wilde. This book was released on 2023-09-21. Posthuman Gaming available in PDF, EPUB and Kindle. Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects and embodiments – what it means and how it feels to be posthuman. With a focus on posthuman subjectivity, Wilde considers how we can begin to articulate ourselves when the boundary between self and other is unclear. Drawing on fieldnotes of her own gameplay experiences, the author analyses how subjectivity is formed in ways that defy a single individual notion of "self", and explores how different practices, feelings, and societal understandings can disrupt strict binaries and emphasise our posthumanism. She interrogates if one can speak of an "I" in the face of posthuman multiplicity, before exploring different analytical themes, beginning with how acting theories might be posthumanised and articulate the relationship between avatar and gamer. She then defines posthuman empathy and explains how this is experienced in gaming, before addressing the need to account for boredom, the complexity of nostalgia, and ways death and loss are experienced through gaming. This volume will appeal to a broad audience and is particularly relevant to scholars and students of cultural studies, media studies, humanities, and game studies. Chapters 2 and 7 of this book are freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.