Understanding Machinima

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Release : 2013-07-30
Genre : Social Science
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Book Rating : 535/5 ( reviews)

Understanding Machinima - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Understanding Machinima write by Jenna Ng. This book was released on 2013-07-30. Understanding Machinima available in PDF, EPUB and Kindle. In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and games in machinima (the use of computer game engines to produce animated films in cost- and time-efficient ways). Book-ended by a preface by Henry Lowood (curator for history of science and technology collections at Stanford University) and an interview with Isabelle Arvers (machinima artist, trainer, critic, and curator), the collection features wide-ranging discussions addressing machinima not only from diverse theoretical perspectives, but also in its many dimensions as game art, First Nations media art, documentary, and pedagogical tool. Making use of interactive multimedia to enhance the text, each chapter features a QR code which leads to a mobile website cross-referencing with its print text, integrating digital and print content while also taking into account the portability of digital devices in resonance with machinima's mobile digital forms. Exploring the many dimensions of machinima production and reception, Understanding Machinima extends machinima's critical scholarship and debate, underscoring the exciting potential of this emerging media form.

Language Teaching with Video-Based Technologies

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Release : 2020-07-03
Genre : Computers
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Book Rating : 422/5 ( reviews)

Language Teaching with Video-Based Technologies - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Language Teaching with Video-Based Technologies write by Michael Thomas. This book was released on 2020-07-03. Language Teaching with Video-Based Technologies available in PDF, EPUB and Kindle. This book explores the implications of technology-mediated project-based language learning for CALL teacher development, focusing on the role of video-based instruction in elucidating challenges and opportunities to promote learner creativity in the language classroom. The volume builds on existing literature on project-based language learning by extending the focus on the affordances of machinima, digital video created by teachers and learners to capture experience in 3D immersive games or virtual worlds. Drawing on data from a large-scale research project featuring case studies that examine different facets of CALL teacher education, the book calls attention to language learning and teaching strategies that encourage both learners and teachers to develop innovative approaches in the language classroom and how such approaches promote the integration of lifelong learning skills alongside traditional linguistic competencies. Offering a dynamic contribution to the growing literature on the interface of language learning and teaching and technology, this book will appeal to students and researchers in applied linguistics and language and education, as well as those interested in the latest developments in CALL.

Machinima

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Author :
Release : 2005
Genre : Computers
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Machinima - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Machinima write by Matt Kelland. This book was released on 2005. Machinima available in PDF, EPUB and Kindle. Machinima movies are created using the 3D graphics engines behind such computer games as 'Halo' and 'Half-Life'. This book offers an in-depth look at where machinima has come from, where and how it is used, and how anyone can use it to create a new generation of 21st-century animated home movies.

3D Game-based Filmmaking

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Release : 2004
Genre : Computers
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3D Game-based Filmmaking - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook 3D Game-based Filmmaking write by Paul Marino. This book was released on 2004. 3D Game-based Filmmaking available in PDF, EPUB and Kindle. The Machinima approach to creating movies promises to revolutionize the computer animation industry and this book will serve as the industry bible for emerging filmmakers. It expertly covers the very latest technology in filmmaking, from the history of Machinima, who the major players are, and where the Machinima movement is going. Conventional filmmakers are quickly adopting this medium as a much easier and economical way to produce animation films. This book contains a wealth of tips, tricks, and solid techniques to creating your own Machinima films from some of the best creative minds in the industry. Numerous hands-on projects are provided to show readers how to expertly create, edit, and view their own films. Some of the hot topics covered include developing actors, preparing sets, incorporating audio, adding special audio and visual effects, using the best post production techniques, using the best game engines, and much more.

Encyclopedia of Video Games [2 volumes]

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Release : 2012-08-16
Genre : Social Science
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Encyclopedia of Video Games [2 volumes] - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Encyclopedia of Video Games [2 volumes] write by Mark J. P. Wolf. This book was released on 2012-08-16. Encyclopedia of Video Games [2 volumes] available in PDF, EPUB and Kindle. This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.