Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists

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Release : 2010-12-06
Genre : Technology & Engineering
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Book Rating : 682/5 ( reviews)

Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists write by Dustyn Roberts. This book was released on 2010-12-06. Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists available in PDF, EPUB and Kindle. Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Whacky Toys, Whirligigs and Whatchamacallits

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Release : 2002
Genre : Crafts & Hobbies
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Book Rating : 860/5 ( reviews)

Whacky Toys, Whirligigs and Whatchamacallits - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Whacky Toys, Whirligigs and Whatchamacallits write by . This book was released on 2002. Whacky Toys, Whirligigs and Whatchamacallits available in PDF, EPUB and Kindle. What makes these charming mechanical marvels spring into action? Cranks, propellers, levers, and other mechanisms trigger a variety of eye-catching movements, from arms that rise and fall to jaws that work up and down. The author reveals his process for designing and creating a series of ingenious toys and objects from wood.

The Big Book of Maker Skills

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Release : 2014-11-04
Genre : Technology & Engineering
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Book Rating : 616/5 ( reviews)

The Big Book of Maker Skills - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Big Book of Maker Skills write by Chris Hackett. This book was released on 2014-11-04. The Big Book of Maker Skills available in PDF, EPUB and Kindle. This ultimate guide for tech makers covers everything from hand tools to robots plus essential techniques for completing almost any DIY project. Makers, get ready: This is your must-have guide to taking your DIY projects to the next level. Legendary fabricator and alternative engineer Chris Hackett teams up with the editors of Popular Science to offer detailed instruction on everything from basic wood- and metalworking skills to 3D printing and laser-cutting wizardry. Hackett also explains the entrepreneurial and crowd-sourcing tactics needed to transform your back-of-the-envelope idea into a gleaming finished product. In The Big Book of Maker Skills, readers learn tried-and-true techniques from the shop classes of yore—how to use a metal lathe, or pick the perfect drill bit or saw—and get introduced to a whole new world of modern manufacturing technologies, like using CAD software, printing circuits, and more. Step-by-step illustrations, helpful diagrams, and exceptional photography make this book an easy-to-follow guide to getting your project done.

The Ultimate Guide to Do-It-Yourself Animatronics

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Release : 2018-12-10
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Book Rating : 203/5 ( reviews)

The Ultimate Guide to Do-It-Yourself Animatronics - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Ultimate Guide to Do-It-Yourself Animatronics write by Steve Koci. This book was released on 2018-12-10. The Ultimate Guide to Do-It-Yourself Animatronics available in PDF, EPUB and Kindle.

Mismatch

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Release : 2018-10-16
Genre : Technology & Engineering
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Book Rating : 889/5 ( reviews)

Mismatch - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Mismatch write by Kat Holmes. This book was released on 2018-10-16. Mismatch available in PDF, EPUB and Kindle. How inclusive methods can build elegant design solutions that work for all. Sometimes designed objects reject their users: a computer mouse that doesn't work for left-handed people, for example, or a touchscreen payment system that only works for people who read English phrases, have 20/20 vision, and use a credit card. Something as simple as color choices can render a product unusable for millions. These mismatches are the building blocks of exclusion. In Mismatch, Kat Holmes describes how design can lead to exclusion, and how design can also remedy exclusion. Inclusive design methods—designing objects with rather than for excluded users—can create elegant solutions that work well and benefit all. Holmes tells stories of pioneers of inclusive design, many of whom were drawn to work on inclusion because of their own experiences of exclusion. A gamer and designer who depends on voice recognition shows Holmes his “Wall of Exclusion,” which displays dozens of game controllers that require two hands to operate; an architect shares her firsthand knowledge of how design can fail communities, gleaned from growing up in Detroit's housing projects; an astronomer who began to lose her eyesight adapts a technique called “sonification” so she can “listen” to the stars. Designing for inclusion is not a feel-good sideline. Holmes shows how inclusion can be a source of innovation and growth, especially for digital technologies. It can be a catalyst for creativity and a boost for the bottom line as a customer base expands. And each time we remedy a mismatched interaction, we create an opportunity for more people to contribute to society in meaningful ways.