Making Virtual Worlds

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Release : 2011-01-15
Genre : Social Science
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Book Rating : 750/5 ( reviews)

Making Virtual Worlds - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Making Virtual Worlds write by Thomas Malaby. This book was released on 2011-01-15. Making Virtual Worlds available in PDF, EPUB and Kindle. The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created. Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? "Lindens"—as the Linden Lab employees call themselves—found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions. Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.

Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds

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Release : 2011-07-07
Genre : Computers
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Book Rating : 613/5 ( reviews)

Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds write by Anna Peachey. This book was released on 2011-07-07. Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds available in PDF, EPUB and Kindle. The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.

Designing Adaptive Virtual Worlds

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Release : 2014-09-18
Genre : Architecture
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Book Rating : 210/5 ( reviews)

Designing Adaptive Virtual Worlds - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Designing Adaptive Virtual Worlds write by Ning Gu. This book was released on 2014-09-18. Designing Adaptive Virtual Worlds available in PDF, EPUB and Kindle. Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate implications on the design of games and functional places in existing virtual world platforms such as Second Life, OpenSim and Active Worlds as well as future virtual worlds in which the boundaries between digital and physical environments blur.

Design for Learning in Virtual Worlds

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Release : 2012-05-22
Genre : Education
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Book Rating : 036/5 ( reviews)

Design for Learning in Virtual Worlds - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Design for Learning in Virtual Worlds write by Brian C. Nelson. This book was released on 2012-05-22. Design for Learning in Virtual Worlds available in PDF, EPUB and Kindle. Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores: • the history and evolution of virtual worlds • the theories behind the use of virtual worlds for learning • the design of curricula in virtual worlds • design guidelines for elements experienced in virtual worlds that support learning • design guidelines for learning quests and activities in virtual worlds. The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.

Designing Virtual Worlds

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Release : 2004
Genre : Computers
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Book Rating : 167/5 ( reviews)

Designing Virtual Worlds - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Designing Virtual Worlds write by Richard A. Bartle. This book was released on 2004. Designing Virtual Worlds available in PDF, EPUB and Kindle. This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.