Maya for Games

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Release : 2008-10-03
Genre : Computers
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Book Rating : 998/5 ( reviews)

Maya for Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Maya for Games write by Michael Ingrassia. This book was released on 2008-10-03. Maya for Games available in PDF, EPUB and Kindle. Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.

Creating Games with Unity and Maya

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Author :
Release : 2011
Genre : Art
Kind :
Book Rating : 814/5 ( reviews)

Creating Games with Unity and Maya - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Creating Games with Unity and Maya write by Adam Watkins. This book was released on 2011. Creating Games with Unity and Maya available in PDF, EPUB and Kindle. This title provides you with an end-to-end solution for Unity game development with Maya. The book takes you step-by-step through the process of developing an entire game from scratch - including coding, art, production, and deployment.

Maya Studio Projects

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Release : 2010-04-20
Genre : Computers
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Book Rating : 338/5 ( reviews)

Maya Studio Projects - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Maya Studio Projects write by Michael McKinley. This book was released on 2010-04-20. Maya Studio Projects available in PDF, EPUB and Kindle. Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts. The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2 Learn effective Maya studio techniques with this handy, step-by-step, full-color book. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Creating Games with Unreal Engine, Substance Painter, & Maya

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Release : 2021-01-12
Genre : Computers
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Book Rating : 841/5 ( reviews)

Creating Games with Unreal Engine, Substance Painter, & Maya - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Creating Games with Unreal Engine, Substance Painter, & Maya write by Kassandra Arevalo. This book was released on 2021-01-12. Creating Games with Unreal Engine, Substance Painter, & Maya available in PDF, EPUB and Kindle. Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Maya Python for Games and Film

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Release : 2011-09-28
Genre : Art
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Book Rating : 790/5 ( reviews)

Maya Python for Games and Film - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Maya Python for Games and Film write by Adam Mechtley. This book was released on 2011-09-28. Maya Python for Games and Film available in PDF, EPUB and Kindle. Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for