Mazes for Programmers

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Author :
Release : 2015-07-15
Genre : Computers
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Book Rating : 960/5 ( reviews)

Mazes for Programmers - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Mazes for Programmers write by Jamis Buck. This book was released on 2015-07-15. Mazes for Programmers available in PDF, EPUB and Kindle. Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

Mazes for Programmers

Download Mazes for Programmers PDF Online Free

Author :
Release : 2015
Genre : Computers
Kind :
Book Rating : 554/5 ( reviews)

Mazes for Programmers - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Mazes for Programmers write by Jamis Buck. This book was released on 2015. Mazes for Programmers available in PDF, EPUB and Kindle. Part I. The basics : Your first random mazes : Preparing the grid ; The binary tree algorithm ; The sidewinder algorithm -- Automating and displaying your mazes : Introducing our basic grid ; Displaying a maze on a terminal ; Implementing the binary tree algorithm ; Rendering a maze as an image -- Finding solutions : Dijkstra's algorithm ; Implementing Dijkstra's ; Finding the shortest path ; Making challenging mazes ; Coloring your mazes -- Avoiding bias with random walks : Understanding biases ; The Aldous-Broder algorithm ; Implementing Aldous-Broder ; Wilson's algorithm ; Implementing Wilson's algorithm -- Adding constraints to random walks : The hunt-and-kill algorithm ; Implementing hunt-and-kill ; Counting dead ends ; The recursive backtracker algorithm ; Implementing the recursive backtracker -- Part II. New steps : Fitting mazes to shapes : Introducing masking ; Implementing a mask ; ASCII masks ; Image masks -- Going in circles : Understanding polar grids ; Drawing polar grids ; Adaptively subdividing the grid ; Implementing a polar grid -- Exploring other grids : Implementing a hex grid ; Displaying a hex grid ; Making hexagon (sigma) mazes ; Implementing a triangle grid ; Displaying a triangle grid ; Making triangle (delta) mazes -- Braiding and weaving your mazes : Braiding mazes ; Cost versus distance ; Implementing a cost-aware Dikstra's algorithm ; Introducing weaves and insets ; Generating weave mazes -- Part III. More algorithms : Improving your weaving : Kruskal's algorithm ; Implementing randomized Kruskal's algorithm ; Better weaving with Kruskal ; Implementing better weaving -- Growing with Prim's : Introducing Prim's algorithm ; Simplified Prim's algorithm ; True Prim's algorithm ; The growing tree algorithm -- Combining, dividing : Eller's algorithm ; Implementing Eller's algorithm ; Recursive division ; Implementing recursive division -- Part IV. Extending mazes into hight dimensions : Understanding dimensions ; Introducing 3D mazes ; Adding a third dimension ; Displaying a 3D maze ; Representing four dimensions -- Bending and folding your mazes ; Cylinder mazes ; Möbius mazes ; Cube mazes ; Sphere mazes -- Summary of maze algorithms : Aldous-Broder ; Binary tree ; Eller's ; Growing tree ; Hunt-and-kill ; Kruskal's (randomized) ; Prim's (simplified) ; Prim's (true) ; Recursive backtracker ; Recursive division ; Sidewinder ; Wilson's -- Comparison of maze algorithms : Dead ends ; Longest path ; Twistiness ; Directness ; Intersections

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

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Author :
Release : 2012-11-23
Genre : Computers
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Book Rating : 570/5 ( reviews)

10 PRINT CHR$(205.5+RND(1)); : GOTO 10 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 write by Nick Montfort. This book was released on 2012-11-23. 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 available in PDF, EPUB and Kindle. A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

The Ray Tracer Challenge

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Author :
Release : 2019
Genre : Computers
Kind :
Book Rating : 718/5 ( reviews)

The Ray Tracer Challenge - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Ray Tracer Challenge write by Jamis Buck. This book was released on 2019. The Ray Tracer Challenge available in PDF, EPUB and Kindle. Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that renders beautiful scenes with shadows, reflections, refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer forward. Use whichever language and environment you prefer, and do it entirely test-first, so you know it's correct.

Hands-on Rust

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Release : 2021-06-30
Genre : Computers
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Book Rating : 806/5 ( reviews)

Hands-on Rust - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Hands-on Rust write by Herbert Wolverson. This book was released on 2021-06-30. Hands-on Rust available in PDF, EPUB and Kindle. Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.