Microsoft XNA 4.0 Game Development Cookbook

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Release : 2012-06-25
Genre : Computers
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Book Rating : 991/5 ( reviews)

Microsoft XNA 4.0 Game Development Cookbook - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Microsoft XNA 4.0 Game Development Cookbook write by Luke Drumm. This book was released on 2012-06-25. Microsoft XNA 4.0 Game Development Cookbook available in PDF, EPUB and Kindle. Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book.

Getting Started with Unity 2018

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Release : 2018-03-22
Genre : Computers
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Book Rating : 914/5 ( reviews)

Getting Started with Unity 2018 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Getting Started with Unity 2018 write by Dr. Edward Lavieri. This book was released on 2018-03-22. Getting Started with Unity 2018 available in PDF, EPUB and Kindle. The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools.. This book will guide you through the entire process of creating a 3D VR game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.

Entertainment Computing and Serious Games

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Release : 2016-10-05
Genre : Computers
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Book Rating : 524/5 ( reviews)

Entertainment Computing and Serious Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Entertainment Computing and Serious Games write by Ralf Dörner. This book was released on 2016-10-05. Entertainment Computing and Serious Games available in PDF, EPUB and Kindle. The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.

Direct3D Rendering Cookbook

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Release : 2014-01-20
Genre : Computers
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Book Rating : 116/5 ( reviews)

Direct3D Rendering Cookbook - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Direct3D Rendering Cookbook write by Justin Stenning. This book was released on 2014-01-20. Direct3D Rendering Cookbook available in PDF, EPUB and Kindle. This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.

Game Engine Architecture

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Release : 2017-03-27
Genre : Computers
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Book Rating : 64X/5 ( reviews)

Game Engine Architecture - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Engine Architecture write by Jason Gregory. This book was released on 2017-03-27. Game Engine Architecture available in PDF, EPUB and Kindle. Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.