NewsGames - Applied General Theory of Games Based News

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Release : 2015-08-16
Genre : Games & Activities
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Book Rating : /5 ( reviews)

NewsGames - Applied General Theory of Games Based News - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook NewsGames - Applied General Theory of Games Based News write by Geraldo A. Seabra. This book was released on 2015-08-16. NewsGames - Applied General Theory of Games Based News available in PDF, EPUB and Kindle. This e-book is the second of four volumes of the series Theories of NewsGames authored by journalist Geraldo A. Seabra and Luciene A. Santos. The didactic title, the material was subdivided into four parts - research, narrative, mechanics and social impact. In 2012 it was released the 1st volume of research: 'The Odyssey 100 to NewsGames - A genealogy of the games as information', where the authors draw a timeline on the history of the games as information and news. As the first publication almost all the material used is based on the master's dissertation the journalist Geraldo Seabra and searches made by Luciene Santos, as well as original Blog of NewsGames material. In the 2nd volume of the series, the 3D News is presented as a narrative model of news production recommended for ludic-informational platforms - giving rise to the call NewNews. From the structure of the theoretical foundations of a new Online Journalism model, the advent of 'Drones NewsGames' anticipates the ‘Age of planetary games’ based on news.

Entertainment Computing - ICEC 2008

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Release : 2008-11-24
Genre : Computers
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Book Rating : 214/5 ( reviews)

Entertainment Computing - ICEC 2008 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Entertainment Computing - ICEC 2008 write by Scott M. Stevens. This book was released on 2008-11-24. Entertainment Computing - ICEC 2008 available in PDF, EPUB and Kindle. The 7th International Conference on Entertainment Computing, under the auspices of the International Federation for Information Processing (IFIP), was held September 25–27, 2008 in Pittsburgh, Pennsylvania. Based on the very successful first international workshop (IWEC 2002) and the following international conferences (ICEC 2003 through ICEC 2007), ICEC 2008 was an international forum for the exchange of experience and knowledge amongst researchers and developers in the field of entertainment computing. ICEC is the longest established and most prestigious conference in the field of entertainment computing. The conference provides an interdisciplinary forum for advanced research in entertainment computing, broadly defined. ICEC is truly international with leading experts from 14 nations representing academia and industry attending this year’s conference. These leaders presented their newest research, insights, products and demonstrations. Although the field of entertainment computing is thought of as new, in fact modern digital computer games go back over 45 years with games such as Spacewar developed in 1961. This is not to say entertainment computing is limited to computer games. As evidenced by papers in this volume, entertainment computing covers virtually every aspect of today’s recreational diversions.

Newsgames

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Release : 2012-09-21
Genre : Language Arts & Disciplines
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Book Rating : 083/5 ( reviews)

Newsgames - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Newsgames write by Ian Bogost. This book was released on 2012-09-21. Newsgames available in PDF, EPUB and Kindle. How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution.

How to Do Things with Videogames

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Release : 2011-08-05
Genre : Games & Activities
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Book Rating : 12X/5 ( reviews)

How to Do Things with Videogames - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook How to Do Things with Videogames write by Ian Bogost. This book was released on 2011-08-05. How to Do Things with Videogames available in PDF, EPUB and Kindle. In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities. Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience. Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.

The Ambiguity of Play

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Release : 2009-06-30
Genre : Education
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Book Rating : 185/5 ( reviews)

The Ambiguity of Play - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Ambiguity of Play write by Brian Sutton-Smith. This book was released on 2009-06-30. The Ambiguity of Play available in PDF, EPUB and Kindle. Sutton-Smith focuses on play theories rooted in seven distinct "rhetorics"--The ancient discourses of fate, power, communal identity, and frivolity and the modern discourses of progress, the imaginary, and the self. In a sweeping analysis that moves from the question of play in child development to the implications of play for the Western work ethic, he explores the values, historical sources, and interests that have dictated the terms and forms of play put forth in each discourse's "objective" theory