Non-Photorealistic Computer Graphics

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Release : 2002-04-12
Genre : Computers
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Book Rating : 870/5 ( reviews)

Non-Photorealistic Computer Graphics - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Non-Photorealistic Computer Graphics write by Thomas Strothotte. This book was released on 2002-04-12. Non-Photorealistic Computer Graphics available in PDF, EPUB and Kindle. Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.

Non-Photorealistic Rendering

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Release : 2001-07-18
Genre : Computers
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Book Rating : 179/5 ( reviews)

Non-Photorealistic Rendering - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Non-Photorealistic Rendering write by Bruce Gooch. This book was released on 2001-07-18. Non-Photorealistic Rendering available in PDF, EPUB and Kindle. The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Man

The Algorithms and Principles of Non-photorealistic Graphics

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Release : 2011-02-02
Genre : Computers
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Book Rating : 919/5 ( reviews)

The Algorithms and Principles of Non-photorealistic Graphics - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Algorithms and Principles of Non-photorealistic Graphics write by Weidong Geng. This book was released on 2011-02-02. The Algorithms and Principles of Non-photorealistic Graphics available in PDF, EPUB and Kindle. "The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.

Real-Time Rendering

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Release : 2019-01-18
Genre : Computers
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Book Rating : 007/5 ( reviews)

Real-Time Rendering - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Real-Time Rendering write by Tomas Akenine-Möller. This book was released on 2019-01-18. Real-Time Rendering available in PDF, EPUB and Kindle. Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Image and Video-Based Artistic Stylisation

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Release : 2012-10-29
Genre : Computers
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Book Rating : 194/5 ( reviews)

Image and Video-Based Artistic Stylisation - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Image and Video-Based Artistic Stylisation write by Paul Rosin. This book was released on 2012-10-29. Image and Video-Based Artistic Stylisation available in PDF, EPUB and Kindle. Non-photorealistic rendering (NPR) is a combination of computer graphics and computer vision that produces renderings in various artistic, expressive or stylized ways such as painting and drawing. This book focuses on image and video based NPR, where the input is a 2D photograph or a video rather than a 3D model. 2D NPR techniques have application in areas as diverse as consumer and professional digital photography and visual effects for TV and film production. The book covers the full range of the state of the art of NPR with every chapter authored by internationally renowned experts in the field, covering both classical and contemporary techniques. It will enable both graduate students in computer graphics, computer vision or image processing and professional developers alike to quickly become familiar with contemporary techniques, enabling them to apply 2D NPR algorithms in their own projects.