Performativity in Art, Literature, and Videogames

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Release : 2017-07-12
Genre : Social Science
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Book Rating : 519/5 ( reviews)

Performativity in Art, Literature, and Videogames - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Performativity in Art, Literature, and Videogames write by Darshana Jayemanne. This book was released on 2017-07-12. Performativity in Art, Literature, and Videogames available in PDF, EPUB and Kindle. This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences’ experience of art. The frame, as a site of paradox, links the book’s discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.

The Performance of Video Games

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Release : 2022-10-27
Genre : Games & Activities
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Book Rating : 495/5 ( reviews)

The Performance of Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Performance of Video Games write by Kelly I. Aliano. This book was released on 2022-10-27. The Performance of Video Games available in PDF, EPUB and Kindle. When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.

Video Games as Art

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Release : 2022-11-07
Genre : History
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Book Rating : 010/5 ( reviews)

Video Games as Art - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Video Games as Art write by Frank G. Bosman. This book was released on 2022-11-07. Video Games as Art available in PDF, EPUB and Kindle. Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.

Gaming and the Arts of Storytelling

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Release : 2019-07-12
Genre : Philosophy
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Book Rating : 311/5 ( reviews)

Gaming and the Arts of Storytelling - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming and the Arts of Storytelling write by Darshana Jayemanne. This book was released on 2019-07-12. Gaming and the Arts of Storytelling available in PDF, EPUB and Kindle. This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative

Representations of Poverty in Videogames

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Release : 2022-05-31
Genre : Social Science
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Book Rating : 443/5 ( reviews)

Representations of Poverty in Videogames - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Representations of Poverty in Videogames write by Adam Crowley. This book was released on 2022-05-31. Representations of Poverty in Videogames available in PDF, EPUB and Kindle. This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like The Elder Scrolls V: Skyrim and World of Warcraft thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for addressing and understanding these themes. Throughout, the book considers how the academic area of inquiry known as game studies has developed over time, and makes use of such scholarship to present, frame, and value its major claims and findings. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations.