Physics for Flash Games, Animation, and Simulations

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Release : 2012-01-31
Genre : Computers
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Book Rating : 752/5 ( reviews)

Physics for Flash Games, Animation, and Simulations - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Physics for Flash Games, Animation, and Simulations write by Adrian Dobre. This book was released on 2012-01-31. Physics for Flash Games, Animation, and Simulations available in PDF, EPUB and Kindle. Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

The Essential Guide to Physics for Flash Games, Animation, and Simulations

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Author :
Release : 2011
Genre :
Kind :
Book Rating : /5 ( reviews)

The Essential Guide to Physics for Flash Games, Animation, and Simulations - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Essential Guide to Physics for Flash Games, Animation, and Simulations write by Dev Ramtal. This book was released on 2011. The Essential Guide to Physics for Flash Games, Animation, and Simulations available in PDF, EPUB and Kindle. Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required-only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations. What you'll learn Basic math and physics you'll need to incorporate realism into your games, animations and simulations How to incorporate a wide range of forces, including environmental forces such as gravity and friction, and forces due to fluids, such as drag and upthrust How to build a number of realistic simulations, like submarines and flight simulators How to model particle systems and use them for generative art and to create effects, such as smoke Numerical subtleties, including accuracy and stability of integration schemes and handling boundary conditions properly; and how and when to use approximations and analytical solutions Who this book is for Flash developers interested in incorporating real physics into their games, animations, simulations or generative art projects.

Physics for Flash Games, Animation, and Simulations

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Author :
Release : 2011-10-18
Genre : Computers
Kind :
Book Rating : 740/5 ( reviews)

Physics for Flash Games, Animation, and Simulations - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Physics for Flash Games, Animation, and Simulations write by Adrian Dobre. This book was released on 2011-10-18. Physics for Flash Games, Animation, and Simulations available in PDF, EPUB and Kindle. Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

Physics for JavaScript Games, Animation, and Simulations

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Release : 2014-06-14
Genre : Computers
Kind :
Book Rating : 385/5 ( reviews)

Physics for JavaScript Games, Animation, and Simulations - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Physics for JavaScript Games, Animation, and Simulations write by Adrian Dobre. This book was released on 2014-06-14. Physics for JavaScript Games, Animation, and Simulations available in PDF, EPUB and Kindle. Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project. Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you’ll be able to follow the logic and easily adapt the principles to your own applications. The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.

Box2d for Flash Games

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Release : 2012-11-23
Genre : Computers
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Book Rating : 633/5 ( reviews)

Box2d for Flash Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Box2d for Flash Games write by Emanuele Feronato. This book was released on 2012-11-23. Box2d for Flash Games available in PDF, EPUB and Kindle. This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the capabilities of physics in game design using Box2D, then this book is for you. You don't have to be an AS3 hero: if you know how to create classes and functions with AS3, then you can make your first physics game!