Playing with Videogames

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Release : 2008-08-18
Genre : Social Science
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Book Rating : 008/5 ( reviews)

Playing with Videogames - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Playing with Videogames write by James Newman. This book was released on 2008-08-18. Playing with Videogames available in PDF, EPUB and Kindle. Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.

Engaging with Videogames: Play, Theory and Practice

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Release : 2019-01-04
Genre : Social Science
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Book Rating : 955/5 ( reviews)

Engaging with Videogames: Play, Theory and Practice - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Engaging with Videogames: Play, Theory and Practice write by Dawn Stobbart. This book was released on 2019-01-04. Engaging with Videogames: Play, Theory and Practice available in PDF, EPUB and Kindle. This volume was first published by Inter-Disciplinary Press in 2014. Engaging with Videogames focuses on the multiplicity of lenses through which the digital game can be understood, particularly as a cultural artefact, economic product, educational tool, and narrative experience. Game studies remains a highly interdisciplinary field, and as such tends to bring together scholars and researchers from a wide variety of fields and analytical practices. As such, this volume includes explorations of videogames from the fields of literature, visual art, history, classics, film studies, new media studies, phenomenology, education, philosophy, psychology, and the social sciences, as well as game studies, design, and development. The chapters are organised thematically into four sections focusing on educational game practices, videogame cultures, videogame theory, and the practice of critical analysis. Within these chapters are explorations of sexual identity and health, videogame history, slapstick, player mythology and belief systems, gender and racial ideologies, games as a ‘body-without organs,’ and controversial games from Mass Effect 3 to Raid over Moscow. This volume aims to inspire further research in this rapidly evolving and expanding field.

How to Play Video Games

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Release : 2019-03-26
Genre : Games & Activities
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Book Rating : 14X/5 ( reviews)

How to Play Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook How to Play Video Games write by Matthew Thomas Payne. This book was released on 2019-03-26. How to Play Video Games available in PDF, EPUB and Kindle. Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

How to Play Video Games

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Release : 2019-03-26
Genre : Games & Activities
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Book Rating : 920/5 ( reviews)

How to Play Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook How to Play Video Games write by Matthew Thomas Payne. This book was released on 2019-03-26. How to Play Video Games available in PDF, EPUB and Kindle. Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Videogames

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Author :
Release : 2013
Genre : Games & Activities
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Book Rating : 162/5 ( reviews)

Videogames - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Videogames write by James A. Newman. This book was released on 2013. Videogames available in PDF, EPUB and Kindle. "James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Topics covered include: classifications, game theory and interactivity - what is a videogame? the videogame audience the videogame industry videogame structure narratives and play- approaches to the study of videogames videogames, avatars and virtual worlds social gaming and the culture of videogames This second edition updates the book to include recent developments such as: the popularity of the wii and the increase in non-traditional gamers and more physical gaming the development of MMOGs (massively multiplayer online games) such as World of Warcraft games being downloaded as apps or accessed via mobile phones, iPods and social networking sites"--