Point and Line to Plane

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Release : 2012-03-15
Genre : Art
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Book Rating : 248/5 ( reviews)

Point and Line to Plane - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Point and Line to Plane write by Wassily Kandinsky. This book was released on 2012-03-15. Point and Line to Plane available in PDF, EPUB and Kindle. This famous work by a pioneer in the movement to free art from the bonds of tradition explores the role of the line, point, and other key elements of non-objective painting. 127 illustrations.

Concerning the Spiritual in Art

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Release : 2012-04-20
Genre : Art
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Book Rating : 48X/5 ( reviews)

Concerning the Spiritual in Art - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Concerning the Spiritual in Art write by Wassily Kandinsky. This book was released on 2012-04-20. Concerning the Spiritual in Art available in PDF, EPUB and Kindle. Pioneering work by the great modernist painter, considered by many to be the father of abstract art and a leader in the movement to free art from traditional bonds. 12 illustrations.

Game Physics Cookbook

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Release : 2017-03-24
Genre : Computers
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Book Rating : 813/5 ( reviews)

Game Physics Cookbook - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Physics Cookbook write by Gabor Szauer. This book was released on 2017-03-24. Game Physics Cookbook available in PDF, EPUB and Kindle. Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.

Perspective and Sketching for Designers

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Release : 2012
Genre : Design
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Book Rating : 945/5 ( reviews)

Perspective and Sketching for Designers - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Perspective and Sketching for Designers write by Jessica Newman. This book was released on 2012. Perspective and Sketching for Designers available in PDF, EPUB and Kindle. For all first perspective drawing courses at the Freshman/Sophomore level for majors including Interior Design, Graphic Design, Game Art, Animation, and Industrial Design; and for all courses in Interior Design Perspective, Sketch, and/or Presentation. This book will also be useful in high school courses for students pursuing careers in the Applied Arts. This book helps students learn how to draw quickly and believably by mastering practical techniques for perspective drawing and estimating scale and proportion. Drawing on extensive experience teaching beginners, the authors overcome many limitations of previous books. Rather than featuring professional work that beginners can't possibly duplicate, they show examples of student drawings, helping students gain confidence and gauge their progress. Avoiding unnecessary theory, math, and jargon, they help students develop an intuitive sense of scale and proportion for creating believable perspectives, and offer valuable tricks and shortcuts throughout. In place of lengthy narratives, they support each lesson with supporting video walking through key techniques. The authors also devote lessons to SketchUp (for blocking out perspectives) and Photoshop (for enhancing sketches). This is the Stand Alone text. The text is available for purchase with MyInteriorDesignKit! MyInteriorDesignKit is an online supplement that offers book specific resources including flashcards, study aids, images, projects and additional material not found in the book. The package containing both this text and MIDK is ISBN: 0133012050. If you wish to purchase access to MyInteriorDesignKit stand alone, go to the site and click on BUY ACCESS next to the text in use.

APEX Calculus

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Release : 2015
Genre : Calculus
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Book Rating : 158/5 ( reviews)

APEX Calculus - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook APEX Calculus write by Gregory Hartman. This book was released on 2015. APEX Calculus available in PDF, EPUB and Kindle. APEX Calculus is a calculus textbook written for traditional college/university calculus courses. It has the look and feel of the calculus book you likely use right now (Stewart, Thomas & Finney, etc.). The explanations of new concepts is clear, written for someone who does not yet know calculus. Each section ends with an exercise set with ample problems to practice & test skills (odd answers are in the back).