Practical Rendering and Computation with Direct3D 11

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Release : 2016-04-19
Genre : Computers
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Book Rating : 766/5 ( reviews)

Practical Rendering and Computation with Direct3D 11 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Practical Rendering and Computation with Direct3D 11 write by Jason Zink. This book was released on 2016-04-19. Practical Rendering and Computation with Direct3D 11 available in PDF, EPUB and Kindle. Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active me

Practical Rendering and Computation with Direct3D 11

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Release : 2011-07-27
Genre : Computers
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Book Rating : 207/5 ( reviews)

Practical Rendering and Computation with Direct3D 11 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Practical Rendering and Computation with Direct3D 11 write by Jason Zink. This book was released on 2011-07-27. Practical Rendering and Computation with Direct3D 11 available in PDF, EPUB and Kindle. Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active members of the Direct3D community, Practical Rendering and Computation with Direct3D 11 provides a deep understanding of both the high and low level concepts related to using Direct3D 11. The first part of the book presents a conceptual introduction to Direct3D 11, including an overview of the Direct3D 11 rendering and computation pipelines and how they map to the underlying hardware. It also provides a detailed look at all of the major components of the library, covering resources, pipeline details, and multithreaded rendering. Building upon this material, the second part of the text includes detailed examples of how to use Direct3D 11 in common rendering scenarios. The authors describe sample algorithms in-depth and discuss how the features of Direct3D 11 can be used to your advantage. All of the source code from the book is accessible on an actively maintained open source rendering framework. The sample applications and the framework itself can be downloaded from http://hieroglyph3.codeplex.com By analyzing when to use various tools and the tradeoffs between different implementations, this book helps you understand the best way to accomplish a given task and thereby fully leverage the potential capabilities of Direct3D 11.

Practical Rendering and Computation With Direct3d 11

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Release : 2020-09-30
Genre :
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Book Rating : 257/5 ( reviews)

Practical Rendering and Computation With Direct3d 11 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Practical Rendering and Computation With Direct3d 11 write by Jason Zink. This book was released on 2020-09-30. Practical Rendering and Computation With Direct3d 11 available in PDF, EPUB and Kindle. Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active members of the Direct3D community, Practical Rendering and Computation with Direct3D 11 provides a deep understanding of both the high and low level concepts related to using Direct3D 11. The first part of the book presents a conceptual introduction to Direct3D 11, including an overview of the Direct3D 11 rendering and computation pipelines and how they map to the underlying hardware. It also provides a detailed look at all of the major components of the library, covering resources, pipeline details, and multithreaded rendering. Building upon this material, the second part of the text includes detailed examples of how to use Direct3D 11 in common rendering scenarios. The authors describe sample algorithms in-depth and discuss how the features of Direct3D 11 can be used to your advantage. All of the source code from the book is accessible on an actively maintained open source rendering framework. The sample applications and the framework itself can be downloaded from http: //hieroglyph3.codeplex.com By analyzing when to use various tools and the tradeoffs between different implementations, this book helps you understand the best way to accomplish a given task and thereby fully leverage the potential capabilities of Direct3D 11. Key Features Presents the high level concepts used to design algorithms Describes the nuts and bolts of how to implement the algorithms Explains each of the major components of the Direct3D 11 library Shows how Direct3D 11 can be used in a variety of real-world situations Provides source code and sample programs on a supplementary website

Practical Rendering and Computation with Direct3D 11

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Release : 2015-08-12
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Book Rating : 529/5 ( reviews)

Practical Rendering and Computation with Direct3D 11 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Practical Rendering and Computation with Direct3D 11 write by Kyle J. Simpson. This book was released on 2015-08-12. Practical Rendering and Computation with Direct3D 11 available in PDF, EPUB and Kindle. Thought-provoking and accessible in approach, this updated and expanded second edition of the Practical Rendering and Computation with Direct3D 11 provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for advanced graduate-level students. We hope you find this book useful in shaping your future career. Feel free to send us your enquiries related to our publications to [email protected] Rise Press

Introduction to 3D Game Programming with DirectX 11

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Release : 2012-03-15
Genre : Computers
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Book Rating : 964/5 ( reviews)

Introduction to 3D Game Programming with DirectX 11 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Introduction to 3D Game Programming with DirectX 11 write by Frank Luna. This book was released on 2012-03-15. Introduction to 3D Game Programming with DirectX 11 available in PDF, EPUB and Kindle. This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].