Producing Games

Download Producing Games PDF Online Free

Author :
Release : 2012-09-10
Genre : Art
Kind :
Book Rating : 781/5 ( reviews)

Producing Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Producing Games write by D S. Cohen. This book was released on 2012-09-10. Producing Games available in PDF, EPUB and Kindle. Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ballooned to beyond $20 million dollars in many cases, and team sizes are quickly growing past 100 team members. At the center of this storm is the producer - one person who transforms the money, the hours spent by the team, and the latest technology into a work of art that millions of people will call fun. This book will dig deeply into the role of the producer and expose secrets of game production that stand the test of time: how to build a great team, how to plan a major game development project, and how to pull the development team toward the vision of a great game.

Making Games

Download Making Games PDF Online Free

Author :
Release : 2021-02-16
Genre : Games & Activities
Kind :
Book Rating : 353/5 ( reviews)

Making Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Making Games write by Stefan Werning. This book was released on 2021-02-16. Making Games available in PDF, EPUB and Kindle. An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.

Making Games for Impact

Download Making Games for Impact PDF Online Free

Author :
Release : 2021-10-26
Genre : Education
Kind :
Book Rating : 17X/5 ( reviews)

Making Games for Impact - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Making Games for Impact write by Kurt Squire. This book was released on 2021-10-26. Making Games for Impact available in PDF, EPUB and Kindle. Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints. These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook.

Producing Games

Download Producing Games PDF Online Free

Author :
Release : 2012-09-10
Genre : Computers
Kind :
Book Rating : 773/5 ( reviews)

Producing Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Producing Games write by D Cohen. This book was released on 2012-09-10. Producing Games available in PDF, EPUB and Kindle. Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ballooned to beyond $20 million dollars in many cases, and team sizes are quickly growing past 100 team members. At the center of this storm is the producer - one person who transforms the money, the hours spent by the team, and the latest technology into a work of art that millions of people will call fun. This book will dig deeply into the role of the producer and expose secrets of game production that stand the test of time: how to build a great team, how to plan a major game development project, and how to pull the development team toward the vision of a great game.

Game Production Studies

Download Game Production Studies PDF Online Free

Author :
Release : 2021-03-18
Genre :
Kind :
Book Rating : 439/5 ( reviews)

Game Production Studies - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Production Studies write by Olli Sotamaa. This book was released on 2021-03-18. Game Production Studies available in PDF, EPUB and Kindle. 1. Production as a major factor of video game culture Media research often revolves around the triumvirate of texts, audiences, and industries as its main focal points. Writing in 2017, Aphra Kerr, the leading expert on video game industry, noted that video game production is an understudied area both in game studies and in media studies more broadly, especially when compared to how much has been written games and players. This edited collection aims to address this research gap by zooming in on particular issues connected to labor, development, publishing, and monetization and catch up on other areas of research, such as screen studies, which started paying attention to production decades ago. 2. A contextualized treatment of video game production As the first collection to exclusively focus on video game production, Game Production Studies offers a unique package of 16 chapters, which explore major themes of labor, development, publishing, and monetization. Building upon the rich foundations of production studies, the collection combines various methodological approaches in order to analyze the cultural practices of video game production. Altogether, it tackles a wide range of issues and topics and aspires to provide the go-to resource for anyone interested in video game production. 3. Timely case studies from across the world This edited collection brings together 16 all-new essays based on empirical research carried out in recent years across the world. Our contributors present case studies from Canada, China, Finland, France, Germany, Poland, and the US among other countries. Considering how fast the video game production networks are evolving, the collection provides both timely discussion of new trends and phenomena such as boutique publishers, in-game monetization regulation, or game jam natives and also historical probes into particular industries, which address the wider socio-historical context of these changes.