Programming Game AI by Example

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Author :
Release : 2005
Genre : Computers
Kind :
Book Rating : 784/5 ( reviews)

Programming Game AI by Example - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Programming Game AI by Example write by Mat Buckland. This book was released on 2005. Programming Game AI by Example available in PDF, EPUB and Kindle. This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Practical Game AI Programming

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Release : 2017-06-30
Genre : Computers
Kind :
Book Rating : 462/5 ( reviews)

Practical Game AI Programming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Practical Game AI Programming write by Micael DaGraca. This book was released on 2017-06-30. Practical Game AI Programming available in PDF, EPUB and Kindle. Jump into the world of Game AI development About This Book Move beyond using libraries to create smart game AI, and create your own AI projects from scratch Implement the latest algorithms for AI development and in-game interaction Customize your existing game AI and make it better and more efficient to improve your overall game performance Who This Book Is For This book is for game developers with a basic knowledge of game development techniques and some basic programming techniques in C# or C++. What You Will Learn Get to know the basics of how to create different AI for different type of games Know what to do when something interferes with the AI choices and how the AI should behave if that happens Plan the interaction between the AI character and the environment using Smart Zones or Triggering Events Use animations correctly, blending one animation into another and rather than stopping one animation and starting another Calculate the best options for the AI to move using Pruning Strategies, Wall Distances, Map Preprocess Implementation, and Forced Neighbours Create Theta algorithms to the AI to find short and realistic looking paths Add many characters into the same scene and make them behave like a realistic crowd In Detail The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you'll learn how AI characters should behave within the environment created. Moving on, you'll explore how to work with animations. You'll also plan and create pruning strategies, and create Theta algorithms to find short and realistic looking game paths. Next, you'll learn how the AI should behave when there is a lot of characters in the same scene. You'll explore which methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions. You'll discover how to overcome some limitations, and how to deliver a better experience to the player. By the end of the book, you think differently about AI. Style and approach The book has a step-by-step tutorial style approach. The algorithms are explained by implementing them in #.

AI for Game Developers

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Author :
Release : 2004-07-23
Genre : Computers
Kind :
Book Rating : 109/5 ( reviews)

AI for Game Developers - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook AI for Game Developers write by David M Bourg. This book was released on 2004-07-23. AI for Game Developers available in PDF, EPUB and Kindle. Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.

Game AI Pro 2

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Release : 2015-04-17
Genre : Computers
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Book Rating : 808/5 ( reviews)

Game AI Pro 2 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game AI Pro 2 write by Steven Rabin. This book was released on 2015-04-17. Game AI Pro 2 available in PDF, EPUB and Kindle. Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

Game Programming Patterns

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Release : 2014-11-03
Genre : Computers
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Book Rating : 914/5 ( reviews)

Game Programming Patterns - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Programming Patterns write by Robert Nystrom. This book was released on 2014-11-03. Game Programming Patterns available in PDF, EPUB and Kindle. The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.