Psychology Gets in the Game

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Author :
Release : 2009
Genre : Sports & Recreation
Kind :
Book Rating : 73X/5 ( reviews)

Psychology Gets in the Game - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Psychology Gets in the Game write by Christopher D. Green. This book was released on 2009. Psychology Gets in the Game available in PDF, EPUB and Kindle. "Although sport psychology did not fully mature as a recognized discipline until the 1960s, pioneering psychologists in the late nineteenth and early twentieth centuries, making greater use of empirical research methodologies, sought to understand mental factors that affect athletic performance. Though the psychologists behind the studies described here worked independently of one another and charted their own distinct courses of inquiry, their works, taken together, provided the corpus of precedents and foundations on which the modern field of sport psychology was built. The essays collected in this volume tell the stories not only of these psychologists and their subjects but of the social and academic context that surrounded them, shaping and being shaped by their ideas"--Provided by publisher.

The Mental Game Plan

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Release : 1996
Genre : Sports & Recreation
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Book Rating : /5 ( reviews)

The Mental Game Plan - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Mental Game Plan write by Stephen John Bull. This book was released on 1996. The Mental Game Plan available in PDF, EPUB and Kindle.

Getting Gamers

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Release : 2019-01-15
Genre : Video games
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Book Rating : 337/5 ( reviews)

Getting Gamers - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Getting Gamers write by Jamie Madigan. This book was released on 2019-01-15. Getting Gamers available in PDF, EPUB and Kindle. A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.

Moves in Mind

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Release : 2004-08-05
Genre : Games & Activities
Kind :
Book Rating : 132/5 ( reviews)

Moves in Mind - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Moves in Mind write by Fernand Gobet. This book was released on 2004-08-05. Moves in Mind available in PDF, EPUB and Kindle. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience.

Get in the Game

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Release : 2022-07-26
Genre : Business & Economics
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Book Rating : 365/5 ( reviews)

Get in the Game - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Get in the Game write by Jonathan Stringfield. This book was released on 2022-07-26. Get in the Game available in PDF, EPUB and Kindle. An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.