Reacting to the Past Game Designer's Handbook

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Release : 2011-05-03
Genre : Educational games
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Book Rating : 902/5 ( reviews)

Reacting to the Past Game Designer's Handbook - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Reacting to the Past Game Designer's Handbook write by Nicolas W. Proctor. This book was released on 2011-05-03. Reacting to the Past Game Designer's Handbook available in PDF, EPUB and Kindle. A handbook for designers of games in the Reacting to the Past series.

Engaging the Past

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Release : 2024-02-14
Genre : Education
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Book Rating : 078/5 ( reviews)

Engaging the Past - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Engaging the Past write by Elizabeth George. This book was released on 2024-02-14. Engaging the Past available in PDF, EPUB and Kindle. Engaging the Past: Action and Interaction in the History Classroom provides practical steps toward using engaging strategies in the classroom to teach students to think historically. These strategies include an approach developed by the author called “The You Decide! Lecture,” and innovative ways to use board games and role-playing games in the history classroom. The goal is not simply to add window dressing to fundamentally dull lessons, but rather to re-examine how teachers think about students as learners of history. This book follows the growing trend within historical pedagogy to care less about content coverage and more about deep engagement, student learning, and the importance of historical thinking. The students in our classrooms today are the history teachers of tomorrow and awakening them to the exciting complexities of the past is critical to keep the study of history thriving.

Minds on Fire

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Release : 2014-09-15
Genre : Education
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Book Rating : 358/5 ( reviews)

Minds on Fire - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Minds on Fire write by Mark C. Carnes. This book was released on 2014-09-15. Minds on Fire available in PDF, EPUB and Kindle. A Choice Outstanding Academic Title of the Year In Minds on Fire, Mark C. Carnes shows how role-immersion games channel students’ competitive (and sometimes mischievous) impulses into transformative learning experiences. His discussion is based on interviews with scores of students and faculty who have used a pedagogy called Reacting to the Past, which features month-long games set during the French Revolution, Galileo’s trial, the partition of India, and dozens of other epochal moments in disciplines ranging from art history to the sciences. These games have spread to over three hundred campuses around the world, where many of their benefits defy expectations. “[Minds on Fire is] Carnes’s beautifully written apologia for this fascinating and powerful approach to teaching and learning in higher education. If we are willing to open our minds and explore student-centered approaches like Reacting [to the Past], we might just find that the spark of student engagement we have been searching for in higher education’s mythical past can catch fire in the classrooms of the present.” —James M. Lang, Chronicle of Higher Education “This book is a highly engaging and inspirational study of a ‘new’ technique that just might change the way educators bring students to learning in the 21st century.” —D. D. Bouchard, Choice

Gaming the Past

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Release : 2013-06-17
Genre : Education
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Book Rating : 092/5 ( reviews)

Gaming the Past - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming the Past write by Jeremiah McCall. This book was released on 2013-06-17. Gaming the Past available in PDF, EPUB and Kindle. Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Game Engine Black Book: DOOM

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Genre : Computers
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Book Rating : /5 ( reviews)

Game Engine Black Book: DOOM - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Engine Black Book: DOOM write by Fabien Sanglard. This book was released on . Game Engine Black Book: DOOM available in PDF, EPUB and Kindle. It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.