Reimagining Characters with Unreal Engine's MetaHuman Creator

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Release : 2022-12-29
Genre : Computers
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Book Rating : 149/5 ( reviews)

Reimagining Characters with Unreal Engine's MetaHuman Creator - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Reimagining Characters with Unreal Engine's MetaHuman Creator write by Brian Rossney. This book was released on 2022-12-29. Reimagining Characters with Unreal Engine's MetaHuman Creator available in PDF, EPUB and Kindle. Discover the power of Unreal Engine 5 and the MetaHuman Creator in this illustrated guide to develop realistic digital characters, infusing them with full body and facial animation Key Features Create realistic characters using the MetaHuman Creator using a mixture of preset and custom tools Import your character into Unreal Engine 5 to access more editing options and begin animating it Combine face and body motion capturing to fully animate your digital humans Book DescriptionMetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.What you will learn Create your own bespoke character using MHC Develop custom faces based on real people Utilize Blueprints to take control of your digital character Retarget animations using the Unreal Mannequin Use DeepMotion and Live Link for complete body and face animation Use the Control Rig to refine animations Export and render your character Who this book is for This book is for filmmakers and hobbyists who are planning to make a film using Unreal Engine for the first time, having worked in live action or purely digital media previously, either professionally or as a hobby. No experience with Unreal Engine is required, however it is useful to have some knowledge of 3D development applications and concepts like wireframes, skin weights, transform tools, and motion capture. It is recommended that you have access to an iPhone X (or a later model). Alternatively, you can use a free or paid version of Faceware, along with a basic webcam.

Office Shock

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Release : 2023-01-17
Genre : Business & Economics
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Book Rating : 693/5 ( reviews)

Office Shock - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Office Shock write by Bob Johansen. This book was released on 2023-01-17. Office Shock available in PDF, EPUB and Kindle. "A thoughtful, practical read about the future of the flexible office."—Adam Grant “Office shock” is an abrupt, unsettling change in where, when, how, and even why we work. In this visionary book, three prominent futurists argue that the office is both a place and a process—offices and officing—with a new range of choices, including what they call the emerging officeverse. To see the possibilities with fresh eyes, we must use future-back thinking to ask, What is the purpose of your officing? What are the outcomes—especially regarding climate—you want to achieve? With whom do you want to office? How will you augment your intelligence? Where and when will you office? How will you create an agile office? Traditional offices were often unfair, uncomfortable, uncreative, and unproductive. This book explores how to seize this great opportunity to transform office work.

ZBrush Digital Sculpting Human Anatomy

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Release : 2010-12-16
Genre : Computers
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Book Rating : 871/5 ( reviews)

ZBrush Digital Sculpting Human Anatomy - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook ZBrush Digital Sculpting Human Anatomy write by Scott Spencer. This book was released on 2010-12-16. ZBrush Digital Sculpting Human Anatomy available in PDF, EPUB and Kindle. Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Alex Box

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Release : 2009
Genre : Body art
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Book Rating : 502/5 ( reviews)

Alex Box - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Alex Box write by Rankin. This book was released on 2009. Alex Box available in PDF, EPUB and Kindle. In an industry with many imitators and few originators, visionary make-up artist Alex Box and photographer Rankin have collaborated to create a truly unique oeuvre. Here, 40 colour portraits display the art of two groundbreakers at the pinnacle of their professions. The result is a collection of hauntingly beautiful and visually stunning images - art and artistry in its highest form.

Object-Oriented Feminism

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Release : 2016-11-01
Genre : Philosophy
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Book Rating : 094/5 ( reviews)

Object-Oriented Feminism - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Object-Oriented Feminism write by Katherine Behar. This book was released on 2016-11-01. Object-Oriented Feminism available in PDF, EPUB and Kindle. The essays in Object-Oriented Feminism explore OOF: a feminist intervention into recent philosophical discourses—like speculative realism, object-oriented ontology (OOO), and new materialism—that take objects, things, stuff, and matter as primary. Object-oriented feminism approaches all objects from the inside-out position of being an object too, with all of its accompanying political and ethical potentials. This volume places OOF thought in a long history of ongoing feminist work in multiple disciplines. In particular, object-oriented feminism foregrounds three significant aspects of feminist thinking in the philosophy of things: politics, engaging with histories of treating certain humans (women, people of color, and the poor) as objects; erotics, employing humor to foment unseemly entanglements between things; and ethics, refusing to make grand philosophical truth claims, instead staking a modest ethical position that arrives at being “in the right” by being “wrong.” Seeking not to define object-oriented feminism but rather to enact it, the volume is interdisciplinary in approach, with contributors from a variety of fields, including sociology, anthropology, English, art, and philosophy. Topics are frequently provocative, engaging a wide range of theorists from Heidegger and Levinas to Irigaray and Haraway, and an intriguing diverse array of objects, including the female body as fetish object in Lolita subculture; birds made queer by endocrine disruptors; and truth claims arising in material relations in indigenous fiction and film. Intentionally, each essay can be seen as an “object” in relation to others in this collection. Contributors: Irina Aristarkhova, University of Michigan; Karen Gregory, University of Edinburgh; Marina Gržinić, Slovenian Academy of Science and Arts; Frenchy Lunning, Minneapolis College of Art and Design; Timothy Morton, Rice University; Anne Pollock, Georgia Tech; Elizabeth A. Povinelli, Columbia University; R. Joshua Scannell, CUNY Graduate Center; Adam Zaretsky, VASTAL.