Serious Games

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Author :
Release : 1987
Genre : Education
Kind :
Book Rating : 482/5 ( reviews)

Serious Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Serious Games write by Clark C. Abt. This book was released on 1987. Serious Games available in PDF, EPUB and Kindle. The author explores the ways in which games can be used to instruct and inform as well as provide pleasure. He uses innovative approaches to problem solving through individualized game techniques.

Serious Games and Edutainment Applications

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Author :
Release : 2017-03-03
Genre : Computers
Kind :
Book Rating : 450/5 ( reviews)

Serious Games and Edutainment Applications - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Serious Games and Edutainment Applications write by Minhua Ma. This book was released on 2017-03-03. Serious Games and Edutainment Applications available in PDF, EPUB and Kindle. With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

Serious Games

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Author :
Release : 2016-08-25
Genre : Computers
Kind :
Book Rating : 124/5 ( reviews)

Serious Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Serious Games write by Ralf Dörner. This book was released on 2016-08-25. Serious Games available in PDF, EPUB and Kindle. This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.

Serious Games

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Author :
Release : 2009-09-10
Genre : Education
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Book Rating : 904/5 ( reviews)

Serious Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Serious Games write by Ute Ritterfeld. This book was released on 2009-09-10. Serious Games available in PDF, EPUB and Kindle. Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games’ potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users’ experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.

The Complete Guide to Simulations and Serious Games

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Author :
Release : 2009-09-17
Genre : Business & Economics
Kind :
Book Rating : 741/5 ( reviews)

The Complete Guide to Simulations and Serious Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Complete Guide to Simulations and Serious Games write by Clark Aldrich. This book was released on 2009-09-17. The Complete Guide to Simulations and Serious Games available in PDF, EPUB and Kindle. "Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.