Serious Games in Physical Rehabilitation

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Release : 2017-10-30
Genre : Medical
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Book Rating : 221/5 ( reviews)

Serious Games in Physical Rehabilitation - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Serious Games in Physical Rehabilitation write by Bruno Bonnechère. This book was released on 2017-10-30. Serious Games in Physical Rehabilitation available in PDF, EPUB and Kindle. Marketing text: This innovative book explores how games can be serious, even though most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation. The last part of the book examines the main challenges and barriers that still need to be addressed to increase and improve the use and efficacy of this new technology for patients. The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment.

Virtual, Augmented Reality and Serious Games for Healthcare 1

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Release : 2014-04-25
Genre : Technology & Engineering
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Book Rating : 164/5 ( reviews)

Virtual, Augmented Reality and Serious Games for Healthcare 1 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Virtual, Augmented Reality and Serious Games for Healthcare 1 write by Minhua Ma. This book was released on 2014-04-25. Virtual, Augmented Reality and Serious Games for Healthcare 1 available in PDF, EPUB and Kindle. There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Serious Games for Healthcare: Applications and Implications

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Release : 2012-07-31
Genre : Health & Fitness
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Book Rating : 04X/5 ( reviews)

Serious Games for Healthcare: Applications and Implications - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Serious Games for Healthcare: Applications and Implications write by Arnab, Sylvester. This book was released on 2012-07-31. Serious Games for Healthcare: Applications and Implications available in PDF, EPUB and Kindle. With advances in technologies and revolutions in patient, trainee, and public expectations, the global healthcare sector is increasingly turning to serious games to solve problems. Serious games are applications with serious purposes, developed using computer game technologies more often associated with entertainment. Serious Games for Healthcare: Applications and Implications will introduce the development and application of game technologies for health-related serious games. Further, it provides cutting-edge academic research and industry updates which will inform readers about the current and future advances in the area. Encapsulating the knowledge of commercial and noncommercial researchers, developers, and practitioners in a single volume will benefit not only the research and development community within this field, but could also serve public health interests by improving awareness and outcomes.

Serious Games

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Release : 2016-08-25
Genre : Computers
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Book Rating : 124/5 ( reviews)

Serious Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Serious Games write by Ralf Dörner. This book was released on 2016-08-25. Serious Games available in PDF, EPUB and Kindle. This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.

Handbook of Research on Serious Games as Educational, Business and Research Tools

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Release : 2012-02-29
Genre : Education
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Book Rating : 507/5 ( reviews)

Handbook of Research on Serious Games as Educational, Business and Research Tools - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Handbook of Research on Serious Games as Educational, Business and Research Tools write by Cruz-Cunha, Maria Manuela. This book was released on 2012-02-29. Handbook of Research on Serious Games as Educational, Business and Research Tools available in PDF, EPUB and Kindle. "This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.