Simulation and Society

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Release : 1969
Genre : Simulation methods
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Book Rating : /5 ( reviews)

Simulation and Society - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Simulation and Society write by John R. Raser. This book was released on 1969. Simulation and Society available in PDF, EPUB and Kindle.

Simulation and Society - an Exploration of Scientific Gaming

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Release : 1969
Genre :
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Book Rating : /5 ( reviews)

Simulation and Society - an Exploration of Scientific Gaming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Simulation and Society - an Exploration of Scientific Gaming write by . This book was released on 1969. Simulation and Society - an Exploration of Scientific Gaming available in PDF, EPUB and Kindle. Textbook, designed as a teaching and training material for students of the social sciences, on recent developments in simulation systems and game models and giving an evaluation of the validity and usefulness thereof - bibliography pp. 161 to 173, diagrams and references.

Simulation and Gaming in the Network Society

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Release : 2016-08-02
Genre : Mathematics
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Book Rating : 753/5 ( reviews)

Simulation and Gaming in the Network Society - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Simulation and Gaming in the Network Society write by Toshiyuki Kaneda. This book was released on 2016-08-02. Simulation and Gaming in the Network Society available in PDF, EPUB and Kindle. This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Gaming, Simulations and Society

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Author :
Release : 2005
Genre : Business & Economics
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Book Rating : 085/5 ( reviews)

Gaming, Simulations and Society - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gaming, Simulations and Society write by International Simulation and Gaming Association. International Conference. This book was released on 2005. Gaming, Simulations and Society available in PDF, EPUB and Kindle. Annotation This book presents a current research scope and perspective of Simulation and Gaming. Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming. The fields of economics, political science, psychology and business management can all be radically improved by introducing such techniques of Simulation and Gaming as the Agent-Based Modelling. Other important topics are the analysis of philosophical foundations in Simulation and Gaming as an academic discipline. The ever growing and massive popularity of PC and arcade games cannot be ignored. Their potential as agents of education and their essentially violent nature raise many ethical and moral problems that need to be addressed.

Simulation and Gaming for Social Design

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Release : 2022-01-03
Genre : Business & Economics
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Book Rating : 113/5 ( reviews)

Simulation and Gaming for Social Design - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Simulation and Gaming for Social Design write by Toshiyuki Kaneda. This book was released on 2022-01-03. Simulation and Gaming for Social Design available in PDF, EPUB and Kindle. This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.