Starting Out with Games & Graphics in C++

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Author :
Release : 2012
Genre : C++ (Computer program language)
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Book Rating : 079/5 ( reviews)

Starting Out with Games & Graphics in C++ - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Starting Out with Games & Graphics in C++ write by Tony Gaddis. This book was released on 2012. Starting Out with Games & Graphics in C++ available in PDF, EPUB and Kindle. This book helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C programming language by presenting all the details needed to understand the how and the why -but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs. This book covers the essentials of programming for a novice using the C language. This edition has been completely revised to provide students with more knowledge of standard C , while retaining the interesting examples and exercises that students latch on to.

Beginning C++ Game Programming

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Release : 2016-10-07
Genre : Computers
Kind :
Book Rating : 771/5 ( reviews)

Beginning C++ Game Programming - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Beginning C++ Game Programming write by John Horton. This book was released on 2016-10-07. Beginning C++ Game Programming available in PDF, EPUB and Kindle. Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.

2D Graphics Programming for Games

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Release : 2016-04-19
Genre : Computers
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Book Rating : 901/5 ( reviews)

2D Graphics Programming for Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook 2D Graphics Programming for Games write by John Pile,Jr.. This book was released on 2016-04-19. 2D Graphics Programming for Games available in PDF, EPUB and Kindle. The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c

Computer Graphics from Scratch

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Release : 2021-05-18
Genre : Computers
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Book Rating : 777/5 ( reviews)

Computer Graphics from Scratch - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Computer Graphics from Scratch write by Gabriel Gambetta. This book was released on 2021-05-18. Computer Graphics from Scratch available in PDF, EPUB and Kindle. Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Game Graphics in C++

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Author :
Release : 1995
Genre : Computers
Kind :
Book Rating : 513/5 ( reviews)

Game Graphics in C++ - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Graphics in C++ write by Len Dorfman. This book was released on 1995. Game Graphics in C++ available in PDF, EPUB and Kindle. Intermediate- and advanced-level C graphics and animation programmers who want to crank their skills up a notch will find here everything they need to start programming re-usable graphics objects for dazzling animation and special effects using C++. The disk is packed with useful material, including demonstration programs and a complete C++ graphics library.