Story and Simulations for Serious Games

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Author :
Release : 2012
Genre : Internet games
Kind :
Book Rating : /5 ( reviews)

Story and Simulations for Serious Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Story and Simulations for Serious Games write by Nick Iuppa. This book was released on 2012. Story and Simulations for Serious Games available in PDF, EPUB and Kindle. How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.

Story and Simulations for Serious Games

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Author :
Release : 2012-07-26
Genre : Art
Kind :
Book Rating : 789/5 ( reviews)

Story and Simulations for Serious Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Story and Simulations for Serious Games write by Nick Iuppa. This book was released on 2012-07-26. Story and Simulations for Serious Games available in PDF, EPUB and Kindle. How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.

Story and Simulations for Serious Games

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Author :
Release : 2012-07-26
Genre : Computers
Kind :
Book Rating : 770/5 ( reviews)

Story and Simulations for Serious Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Story and Simulations for Serious Games write by Nick Iuppa. This book was released on 2012-07-26. Story and Simulations for Serious Games available in PDF, EPUB and Kindle. How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.

The Complete Guide to Simulations and Serious Games

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Author :
Release : 2009-09-17
Genre : Business & Economics
Kind :
Book Rating : 741/5 ( reviews)

The Complete Guide to Simulations and Serious Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Complete Guide to Simulations and Serious Games write by Clark Aldrich. This book was released on 2009-09-17. The Complete Guide to Simulations and Serious Games available in PDF, EPUB and Kindle. "Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.

Serious Games

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Author :
Release : 2016-08-25
Genre : Computers
Kind :
Book Rating : 124/5 ( reviews)

Serious Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Serious Games write by Ralf Dörner. This book was released on 2016-08-25. Serious Games available in PDF, EPUB and Kindle. This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.