Surviving Game School...and the Game Industry After That

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Author :
Release : 2018-02-06
Genre : Computers
Kind :
Book Rating : 699/5 ( reviews)

Surviving Game School...and the Game Industry After That - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Surviving Game School...and the Game Industry After That write by Michael Lynch. This book was released on 2018-02-06. Surviving Game School...and the Game Industry After That available in PDF, EPUB and Kindle. Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life’s goals and building and keeping a sensible balance between work and everything else.

The Game Production Toolbox

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Release : 2020-04-07
Genre : Computers
Kind :
Book Rating : 785/5 ( reviews)

The Game Production Toolbox - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Game Production Toolbox write by Heather Chandler. This book was released on 2020-04-07. The Game Production Toolbox available in PDF, EPUB and Kindle. The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.

The Video Game Industry

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Release : 2012-08-21
Genre : Games & Activities
Kind :
Book Rating : 248/5 ( reviews)

The Video Game Industry - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Video Game Industry write by Peter Zackariasson. This book was released on 2012-08-21. The Video Game Industry available in PDF, EPUB and Kindle. The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.

THEY CREATE WORLDS VOL. 2

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Release : 2020
Genre :
Kind :
Book Rating : 953/5 ( reviews)

THEY CREATE WORLDS VOL. 2 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook THEY CREATE WORLDS VOL. 2 write by Alexander Smith. This book was released on 2020. THEY CREATE WORLDS VOL. 2 available in PDF, EPUB and Kindle.

Game Over

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Release : 1993
Genre : Business & Economics
Kind :
Book Rating : 699/5 ( reviews)

Game Over - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Game Over write by David Sheff. This book was released on 1993. Game Over available in PDF, EPUB and Kindle. Through its video-game system, Nintendo has dominated a growing industry and has transformed itself into one of the world's most successful and influential corporations. The success of the Nintendo invasion is one of remarkable invention and marketing, but it also depends on a ruthless scorched-earth policy rarely seen in any industry. The company uses "whatever is required -- threats, intimidation, coercion." Nintendo has swallowed up the toy and electronic-game industries and has set its sights on the entertainment, consumer electronics, communications, and computer businesses.