The Art of Oddworld Inhabitants

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Author :
Release : 2004
Genre : Cartooning
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Book Rating : 034/5 ( reviews)

The Art of Oddworld Inhabitants - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Art of Oddworld Inhabitants write by Cathy Johnson. This book was released on 2004. The Art of Oddworld Inhabitants available in PDF, EPUB and Kindle.

The Art of Oddworld Inhabitants

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Author :
Release : 2004
Genre : Computer art
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Book Rating : 014/5 ( reviews)

The Art of Oddworld Inhabitants - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Art of Oddworld Inhabitants write by Daniel Wade. This book was released on 2004. The Art of Oddworld Inhabitants available in PDF, EPUB and Kindle.

3D Game Engine Design

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Release : 2006-11-03
Genre : Art
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Book Rating : 306/5 ( reviews)

3D Game Engine Design - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook 3D Game Engine Design write by David Eberly. This book was released on 2006-11-03. 3D Game Engine Design available in PDF, EPUB and Kindle. The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.

The Art of Oddworld Inhabitants

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Author :
Release : 2004
Genre : Computer art
Kind :
Book Rating : 007/5 ( reviews)

The Art of Oddworld Inhabitants - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Art of Oddworld Inhabitants write by Daniel Wade. This book was released on 2004. The Art of Oddworld Inhabitants available in PDF, EPUB and Kindle.

Gamers at Work

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Release : 2012-06-08
Genre : Computers
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Book Rating : 524/5 ( reviews)

Gamers at Work - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Gamers at Work write by Morgan Ramsay. This book was released on 2012-06-08. Gamers at Work available in PDF, EPUB and Kindle. "Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios "Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times "Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business As an added bonus, check out Online Game Pioneers at Work, published in 2015, for even more incredible stories from leaders in the mobile space. Featured Entrepreneurs: Trip Hawkins, Electronic Arts (Madden NFL) Nolan Bushnell, Atari (Pong) Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization) Tony Goodman, Ensemble Studios (Age of Empires) Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II) Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines) Warren Spector, Junction Point Studios (Disney Epic Mickey) Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego) Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball) John Smedley, Verant Interactive (EverQuest, PlanetSide) Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry) Lorne Lanning, Oddworld Inhabitants (Oddworld) Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls) Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear) Christopher Weaver, Bethesda Softworks (The Elder Scrolls) Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted) Ted Price, Insomniac Games (Spyro, Resistance) Other books in the Apress At Work Series: Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7