The Biggest Names of Video Games

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Release : 2017-01-01
Genre : Juvenile Nonfiction
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Book Rating : 884/5 ( reviews)

The Biggest Names of Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Biggest Names of Video Games write by Arie Kaplan. This book was released on 2017-01-01. The Biggest Names of Video Games available in PDF, EPUB and Kindle. Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! Collecting bugs, drawing cartoons, writing plays, studying robotics—these are just some of the hobbies that inspired the creation of video games such as Pokémon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!

The History of Video Games

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Release : 2014-08
Genre : Video games
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Book Rating : 462/5 ( reviews)

The History of Video Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The History of Video Games write by Lydia Bjornlund. This book was released on 2014-08. The History of Video Games available in PDF, EPUB and Kindle. Advances in video game technology have fueled a growing appetite for video games of all sorts. Gaming at its core is a form of entertainment but for some it has also become an obsession. Video Games and Society explores the highs and lows of this most ubiquitous technology-how video games have influenced people and daily life. Sidebars, direct quotes, and a list of organizations to contact add depth and information to the books in this series. Book jacket.

The Ultimate History of Video Games, Volume 2

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Release : 2021-08-24
Genre : Social Science
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Book Rating : 445/5 ( reviews)

The Ultimate History of Video Games, Volume 2 - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Ultimate History of Video Games, Volume 2 write by Steven L. Kent. This book was released on 2021-08-24. The Ultimate History of Video Games, Volume 2 available in PDF, EPUB and Kindle. The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

100 Greatest Video Game Franchises

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Release : 2017-08-17
Genre : Games & Activities
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Book Rating : 153/5 ( reviews)

100 Greatest Video Game Franchises - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook 100 Greatest Video Game Franchises write by Robert Mejia. This book was released on 2017-08-17. 100 Greatest Video Game Franchises available in PDF, EPUB and Kindle. Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.

High Score: The Players and People Behind the Games

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Release : 2021-08-11
Genre : Juvenile Nonfiction
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Book Rating : 361/5 ( reviews)

High Score: The Players and People Behind the Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook High Score: The Players and People Behind the Games write by Kaitlyn Duling. This book was released on 2021-08-11. High Score: The Players and People Behind the Games available in PDF, EPUB and Kindle. Book Features: • Ages 8-14, Grades 3-8 • 32 pages, 7 inches x 9 inches • Simple, easy-to-read pages with full-color pictures • Includes pre- and post-reading activities • Reading/teaching tips and glossary included Gaming and eSports: In High Score: The Players and People Behind the Games, 3rd—8th graders enter an exciting world with the most famous gamers, eSports celebrities, and well-known video game designers! Paving The Way: Young readers learn about top record-holders, highest earners, and other video game “greats” from across the country. Your child will discover interesting facts about their favorite gamers, eSport celebrities, designers, and more! Build Reading Skills: This engaging 32-page children’s book will help your child improve comprehension and build confidence with guided pre- and post-reading questions and fun activities. Leveled Books: Part of the Gaming and Esports series, the lower reading level text and full-color pictures make this children’s book an engaging read with fun and interesting facts about your child’s favorite gamers. Why Rourke Educational Media: Since 1980, Rourke Publishing Company has specialized in publishing engaging and diverse non-fiction and fiction books for children in a wide range of subjects that support reading success on a level that has no limits.