The GameDev Business Handbook

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Author :
Release : 2017-12
Genre :
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Book Rating : 009/5 ( reviews)

The GameDev Business Handbook - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The GameDev Business Handbook write by Michael Futter. This book was released on 2017-12. The GameDev Business Handbook available in PDF, EPUB and Kindle.

The Business of Indie Games

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Release : 2022-05-03
Genre : Computers
Kind :
Book Rating : 287/5 ( reviews)

The Business of Indie Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The Business of Indie Games write by Alex Josef. This book was released on 2022-05-03. The Business of Indie Games available in PDF, EPUB and Kindle. "The Business of Indie Games provides exceptional insight into how the video games industry works. It shares valuable information on how to successfully self-publish and secure publisher support. Whether you’re making your first game or tenth, this book is a must read." – Paul Baldwin, Curve Digital "The video game industry is a tough business and anyone looking to succeed in indie development should give The Business of Indie Games a read." – Graham Smith, Co-Founder of DrinkBox Studios "This book is a fast track to success for anyone managing a game launch and looking to raise funding for their projects. It shares knowledge that you only learn after years of triumphs and failures within this industry." – Scott Drader, Co-Founder of Metalhead Software "There’s nothing like The Business of Indie Games taught in school. You learn how to make a game, but not how to conduct business, market, and launch a game. This book dives into topics that every indie developer should know." – Yukon Wainczak, Founder of Snoozy Kazoo "I’ve seen no better guide for understanding how the video game industry really works. An important read for anyone whose work touches games, including those of us looking to engage the community." – Carla Warner, Director of STREAM for No Kid Hungry The Business of Indie Games explores what many universities forget to cover: how to sell and market your own indie game to potential publishers and developers. While many classes help students on their way to designing and programming their own games, there are few classes that equip students with the skills to sell their own product. In essence, this means future indie game developers are not equipped to talk to investors, negotiate with publishers, and engage with major platforms like Steam and Nintendo. Authors Alex Josef, Alex Van Lepp, and Marshal D. Carper are looking to rectify this problem by helping indie game developers and companies level up their business acumen. With detailed chapters and sections that deal with different engines, negotiation tactics, and marketing, The Business of Indie Games is the perfect omnibus for up-and-coming indie game developers. The future of gaming curriculums is not just in teaching students how to create games but also in preparing them for the business of games.

The GameDev Budgeting Handbook

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Author :
Release : 2018-09
Genre :
Kind :
Book Rating : 078/5 ( reviews)

The GameDev Budgeting Handbook - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook The GameDev Budgeting Handbook write by Michael Futter. This book was released on 2018-09. The GameDev Budgeting Handbook available in PDF, EPUB and Kindle.

Indie Games

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Release : 2018-02-18
Genre : Entrepreneurship
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Book Rating : 558/5 ( reviews)

Indie Games - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook Indie Games write by Don Daglow. This book was released on 2018-02-18. Indie Games available in PDF, EPUB and Kindle. The only book for indie gamers that asks, "What do you want to do?" before it says, "Here's what you need to do!" Based on Don Daglow's top-rated games sessions at GDC, Devcom/Gamescom and events from Shanghai to Toronto to Berlin. Over 90 questions to ask yourself as you prepare to develop your indie game - respond to what's relevant, skip past what's not. Detailed feedback on what to do with your answers from a 3-time Inc. 500 CEO whose honors include a Technology & Engineering Emmy® and multiple Game of the Year awards. -- back cover.

A Practical Guide to Indie Game Marketing

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Release : 2015-12-22
Genre : Computers
Kind :
Book Rating : 501/5 ( reviews)

A Practical Guide to Indie Game Marketing - read free eBook in online reader or directly download on the web page. Select files or add your book in reader. Download and read online ebook A Practical Guide to Indie Game Marketing write by Joel Dreskin. This book was released on 2015-12-22. A Practical Guide to Indie Game Marketing available in PDF, EPUB and Kindle. Learn how to market for your indie game, even with a small budget and limited resources. For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your game. With special focus on developers with small budgets and limited staff and resources, this book is packed with recommendations and techniques that you can put to use immediately. As a seasoned marketing professional, author Joel Dreskin provides insight into practical, real-world experiences from marketing numerous successful games and also shares tips on mistakes to avoid. Presented in an easy to read format, A Practical Guide to Indie Game Marketing includes information on establishing an audience and increasing visibility so you can build successes with your studio and games. Through case studies, examples, guidelines and tips, you will learn best practices for developing plans for your game launches, PR, community engagement, channel promotions and more Sample timelines help you determine how long in advance of a launch to prepare your first public communications, when to announce your game, as well as recommended timing for releasing different game assets Book also includes marketing checklist 'cheat sheets', dos and don’ts and additional resources